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Unit 9: Software Development



                                                                                                  Notes
                          Usually, an error in punching a card meant that the card had to be discarded
                          and a new one punched to replace it.
                          As time has progressed, computers have made giant leaps in the area of
                          processing power. This has brought about newer programming languages that
                          are more abstracted from the underlying hardware. Although these high-level
                          languages usually incur greater overhead, the increase in speed of modern
                          computers has made the use of these languages much more practical than in
                          the past. These increasingly abstracted languages typically are easier to learn
                          and allow the programmer to develop applications much more efficiently and
                          with less source code. However, high-level languages are still impractical for
                          a few programs, such as those where low-level hardware control is necessary
                          or where maximum processing speed is vital.

                          Throughout the second half of the twentieth century, programming was an
                          attractive career in most developed countries. Some forms of programming
                          have been increasingly subject to offshore outsourcing (importing software and
                          services from other countries, usually at a lower wage), making programming
                          career decisions in developed countries more complicated, while increasing
                          economic opportunities in less developed areas. It is unclear how far this
                          trend will continue and how deeply it will impact programmer wages and
                          opportunities.

            9.1.1 Quality Requirements in Programming

            Whatever the approach to software development may be, the final program must satisfy some
            fundamental properties. The following properties are among the most relevant:
             (a) Efficiency/performance: the amount of system resources a program consumes (processor
                 time, memory space, slow devices such as disks, network bandwidth and to some extent even
                 user interaction): the less, the better. This also includes correct disposal of some resources,
                 such as cleaning up temporary files and lack of memory leaks.
             (b) Reliability: how often the results of a program are correct. This depends on conceptual
                 correctness of algorithms, and minimization of programming mistakes, such as mistakes
                 in resource management (e.g., buffer overflows and race conditions) and logic errors (such
                 as division by zero or off-by-one errors).
             (c) Robustness: how well a program anticipates problems not due to programmer error. This
                 includes situations such as incorrect, inappropriate or corrupt data, unavailability of needed
                 resources such as memory, operating system services and network connections, and user
                 error.
             (d) Usability: the ergonomics of a program: the ease with which a person can use the program
                 for its intended purpose or in some cases even unanticipated purposes. Such issues can
                 make or break its success even regardless of other issues. This involves a wide range of
                 textual, graphical and sometimes hardware elements that improve the clarity, intuitiveness,
                 cohesiveness and completeness of a program’s user interface.
             (e) Portability: the range of computer hardware and operating system platforms on which the
                 source code of a program can be compiled/interpreted and run. This depends on differences
                 in the programming facilities provided by the different platforms, including hardware and
                 operating system resources, expected behaviour of the hardware and operating system, and
                 availability of platform specific compilers (and sometimes libraries) for the language of the
                 source code.



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