Page 137 - DCAP303_MULTIMEDIA_SYSTEMS
P. 137
Dinesh Kumar, Lovely Professional University
Unit 8: fundamental of animations notes
Contents
Objectives
Introduction
8.1 Principles of Animation
8.2 Animation Fundamentals
8.2.1 Model Sheet
8.2.2 Frame
8.2.3 Cycle
8.2.4 Storyboards
8.2.5 Keyframes
8.2.6 Backgrounds
8.3 Animation Techniques
8.3.1 Blitting
8.3.2 Page Flipping and Back Buffering
8.3.3 Palette Cycling
8.4 Animation File Formats
8.4.1 Adobe Flash
8.4.2 Graphics Interchange Format (GIF)
8.4.3 Autodesk Maya
8.5 Summary
8.6 Keywords
8.7 Review Questions
8.8 Further Readings
objectives
After studying this unit, you will be able to:
• Describe principles of animation
• Explain animation fundamentals
• Understand animation techniques
• Describe animation file formats
introduction
Animation is the rapid display of a sequence of images of 2D or 3D artwork or model positions
in order to create an illusion of movement. The effect is an optical illusion of motion due to the
phenomenon of persistence of vision, and can be created and demonstrated in several ways. The
most common method of presenting animation is as a motion picture or video program, although
there are other methods.
LoveLy professionaL University 131