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Unit 10: 3D Modelling and Animation Tools
adobe Lightroom notes
Adobe Photoshop Lightroom is a photography software program developed by Adobe Systems for
Mac OS X and Microsoft Windows, designed to assist Adobe Photoshop users in managing large
quantities of digital images and doing post production work. It is not a file browser like Adobe
Bridge, but rather an image management application database which helps in viewing, editing,
and managing digital photos, the same way photographers used to do in the non-digital world.
figure 10.15: adobe Lightroom.
Lightroom is on the same branch of the editing family tree as Picasa: a hybrid of an organizational
tool and a photo editor. Unlike its big brother Photoshop, Lightroom was not designed to be a
detailed pixel-by-pixel editing tool. Lightroom focuses on being a digital darkroom for modern
photographers, allowing them to quickly make the corrections necessary to their workflows. Light
room excels at batch work and advanced colour balance corrections; photographers can even tether
their cameras to their computers with Lightroom integrating directly into their editing workflow.
Photoshop might be the appropriate tool for giving a single image a deep and intense workover, but
Lightroom is the tool you call on when you have a huge batch of images from a photoshoot that need
to be cropped, corrected, and made print ready as soon as possible. Photo by M. Keefe.
pinta (software)
Pinta is a lightweight open-source, cross-platform bitmap image drawing and editing program
inspired by Paint.NET, a similar image editing program which is limited to Microsoft Windows. Pinta
aims to offer a free and open-source simpler alternative to GIMP on the GNOME desktop environment.
It also aims to be portable to more operating systems than Paint.NET, which inspired its creation.
Take an image and crop it by using different software in such a manner that its
original quality will not be affected.
self assessment
Choose the correct answer:
1. .............................. is the process of developing a mathematical representation.
( a) 3D modelling (b) 2D modelling
( c) 3D canvas (d) None of these
2. ................................. is the process of taking a 3D object and getting it to move.
( a) Cropping (b) Animation
( c) Both (a) and (b) (d) Wave Surfer
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