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Software Project Management




                    Notes          artists, so  learning how  to  communicate  to different  team members  effectively  before you
                                   actually get a job in the industry is important and will make your life easier. Working on a
                                   student project also shows that you are capable of making and, hopefully, finishing an actual
                                   game. Student projects can make great portfolio pieces, act as learning opportunities, and can
                                   even get you noticed by industry professionals. If a studio sees that you actually made a working
                                   game, it looks a lot better than the student with the same degree that only has documentation
                                   and schoolwork to show them; they can clearly see your skills in action, and any strengths or
                                   weaknesses you may have had during the project.



                                     Did u know?  Why student projects are not limited?
                                     Student projects are not limited by all of the constraints typical game studios are, so they
                                     are a great way to show off your creativity.

                                   The Next Big Hit

                                   The Problem: Everyone wants to make the next big hit in games, but this is rather unfeasible,
                                   especially if it’s a student project. The simple fact is that you most likely won’t have the resources,
                                   money, people, or time to create the greatest game ever. That’s not to say that you can’t make a
                                   game that is successful, but be careful not to set your sights too high.

                                   The Solution: Keep your scope small and simple. Large, complex games take a lot of time and
                                   resources, which you likely won’t have at your disposal. Think of  ways to make your game
                                   stand out in other ways, such as unique and interesting gameplay, and take a look at Independent
                                   Games Festival  and Game  Jam winners. Lower your expectations for the game  in terms of
                                   extreme success, and keep the game itself small.




                                     Notes  If you start small, and create a fun, playable and polished game in a short amount
                                     of time, you can always add a few extra features afterward.

                                   Scope/Feature Creep

                                   The Problem: The team wants to make a great game, so they keep adding more features and
                                   expanding the scope until the game becomes a monster they can’t tame. This goes along with the
                                   “Next Big Hit” section above, and can lead to complete failure of a project, as well as bad time
                                   management.
                                   The  Solution: Keep  the  game  simple  and  expand  on  it  once  it’s  playable.  Stick  to  the
                                   pre-production, and remember that you can always add new features later on. If any cool ideas
                                   for new features come up, jot them down and keep them stored somewhere for later use. The key
                                   to avoiding scope and feature creep is focus on what immediately has to be done to make the
                                   game even remotely playable; if the game isn’t playable, there’s no sense in trying to add new
                                   things to  make it better. Follow  the pre-production through to  the end  so that  you have a
                                   completed game, then you can add more to it, but only after the game is complete.

                                   Time Management

                                   The Problem: Bad time management can easily lead to the failure of a project, and can be attributed
                                   to a number of things, including too large of a scope, scope creep, bottlenecks, individuals, and
                                   more. The majority of  times we’ve  witnessed bad time management  were  on projects with




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