Page 205 - DCAP208_Management Support Systems
P. 205

Management Support Systems




                    Notes          “visually guided” 2-dimensional autonomous virtual agents. Both the pursuer and the evader
                                   have limited amounts of energy, which is used up in movement, so they have to evolve to move
                                   economically. Each contest results in a time-series of position and orientation data for the two
                                   agents.
                                   These time-series are then fed into a custom 3-D movie generator.




                                     Notes  It is important to note that, although the chase behaviors are genuine data, the 3D
                                     structures, surface physics, and shading are all purely for illustrative effect.

                                   12.2.3 Learning the Distribution of Object Trajectories for Event
                                          Recognition


                                   This research work is about the modelling of object behaviours using detailed, learnt statistical
                                   models. The techniques being developed will allow models of characteristic object behaviours
                                   to be learnt from the continuous observation of long image sequences. It is hoped that these
                                   models of characteristic behaviours will have a number of uses, particularly in automated
                                   surveillance and event recognition, allowing the surveillance problem to be approached from a
                                   lower level, without the need for high-level scene/behavioural knowledge. Other possible uses
                                   include the random generation of realistic looking object behaviour for use in Virtual Reality,
                                   and long-term prediction of object behaviours to aid occlusion reasoning in object tracking.

                                           Figure 12.7: Learning mode             Figure 12.8: Predict  Mode

















                                   Source: http://tralvex.com/pub/nap/#CoEvolution of Neural Networks for Control of Pursuit & Evasion
                                   In figure 12.7, the model is learnt in an unsupervised manner by tracking objects over long
                                   image sequences, and is based on a combination of a neural network implementing Vector
                                   Quantization and a type of neuron with short-term memory capabilities.
                                   In figure 12.8, Models of the trajectories of pedestrians have been generated and used to assess
                                   the typicality of new trajectories (allowing the identification of ‘incidents of interest’ within the
                                   scene), predict future object trajectories, and randomly generate new trajectories.

                                   12.2.4 Radiosity for Virtual Reality Systems (ROVER)


                                   The synthesis of actual and computer generated photo-realistic images has been the aim of
                                   artists and graphic designers for many decades. Some of the most realistic images were generated
                                   using radiosity techniques. Unlike ray tracing, radiosity models the actual interaction between
                                   the lights and the environment. In photo realistic Virtual Reality (VR) environments, the need
                                   for quick feedback based on user actions is crucial.


          198                               LOVELY PROFESSIONAL UNIVERSITY
   200   201   202   203   204   205   206   207   208   209   210