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Management Support Systems




                    Notes          12.2.11 Artificial Life for Graphics, Animation, Multimedia and Virtual
                                          Reality

                                   Some graphics researchers have begun to explore a new frontier—a world of objects of enormously
                                   greater complexity than is typically accessible through physical modeling alone—objects that
                                   are alive. The modeling and simulation of living systems for computer graphics resonates with
                                   the burgeoning field of scientific inquiry called Artificial Life. Conceptually, artificial life
                                   transcends the traditional boundaries of computer science and biological science. The natural
                                   synergy between computer graphics and artificial life can be potentially beneficial to both
                                   disciplines. As some of the demos here demonstrate, potential is becoming fulfillment.
                                   The demos demonstrate and elucidate new models that realistically emulate a broad variety of
                                   living things—both plants and animals—from lower animals all the way up the evolutionary
                                   ladder to humans. Typically, these models inhabit virtual worlds in which they are subject to
                                   physical laws. Consequently, they often make use of physics-based modeling techniques. More
                                   significantly, however, they must also simulate many of the natural processes that uniquely
                                   characterize living systems—such as birth and death, growth, natural selection, evolution,
                                   perception, locomotion, manipulation, adaptive behavior, intelligence and learning.




                                     Notes  The challenge is to develop sophisticated graphics models that are self-creating,
                                     self-evolving, self-controlling, and/or self-animating by simulating the natural
                                     mechanisms fundamental to life.

                                   Self Assessment

                                   Fill in the blanks:
                                   5.  ................... can be defined as the act of taking in raw data and taking an action based on the
                                       category of the pattern.
                                   6.  The ................... is a two dimensional function with 2 input variables: pixel position and 1
                                       output variable: intensity of the pixel.
                                   7.  Any image can be represented as ................... array, where every element of that array
                                       contains color information for one pixel.
                                   8.  Selection is based on measures of how well each ................... performs in a number of
                                       pursuit-evasion contests.

                                   9.  Unlike ray tracing, ................... models the actual interaction between the lights and the
                                       environment.
                                   10.  In photo realistic ................... environments, the need for quick feedback based on user
                                       actions is crucial.
                                   11.  The goal of ................... facial animation is to synthesize realistic video sequences from
                                       acoustic speech.

                                   12.  In case of ..................., each frame in the video sequence is morphed from the first frame.
                                   13.  ................... is a fantastic and dangerous place where up and down have no meaning, where
                                       rivers of iridescent acid and high-energy laser mines are beautiful but deadly artifacts of
                                       some other time.

                                   14.  ................... is a synthetic organism that can sense infrared radiation and tactile stimulus.
                                   15.  Automatic ................... is based on a robust lip image analysis.



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