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Unit 10: 3D Modelling and Animation Tools
Layered animation Blending: Synthesize animations out of multiple pieces. notes
face poser. It easily crafts speech and emotions using the Face poser facial expression tool.
10.1.1 Modelling
Other issues that you can explore with storyboarding are what types of models you need for the
scene and what they need to do. You will discover whether you need organic shapes or not and
how to design your workflow.
As a minimum requirement, you need images from the front, side and perspective. Depending
on whether you will need to illustrate other parts of the model, you will need images of the back,
underside and top. It is also important to describe how the model will be used in a scene, such
as doors opening, etc.
In the beginning, it can be difficult to know where to start. Over time, the process will become
easier, but if you are constantly switching between various forms, the process will change and it
may feel like you are starting over. Regardless of that, it is important to set up a workflow at the
outset. Nothing is as frustrating as spending hours on a project, only to hit a wall and find that
you have to start over.
In addition, 3D is often extremely time-consuming. It is necessary to budget this precious
commodity, otherwise you can run out of time before a project is completed. Do not get caught
up in small details that will have little impact on your finished scenes.
The 3D models are created by manipulating polygon meshes and moulding them into objects,
characters and scenes. 3D art is used in everything from print ads, Web sites, television, movies,
video games and beyond.
So, what does it take to be a 3D artist? Well, obviously, you must have an eye for art. Most people
who begin learning 3D have some kind of background in drawing and sketching. It is not unheard
of for 3D studios to hire artists who have no experience in 3D, based solely on the strength of a
pencil drawing portfolio. Sculptors, who were previously limited to animatronics and claymation
(clay animation), also tend to make an easier transition to 3D.
Even if you do not have formal art training that goes beyond the few classes, you took in high
school or college you can still do great work in 3D.
Before begin the modelling process, it should be create sketches or collect
images that will help you build your model.
a 3D artist must have the following qualities:
1. Patience: Many beginners unfairly compare themselves to established artists possessing
years of experience. While it can be a great motivator and a valuable source of inspiration,
3D art is a diverse subject, requiring dedication and practice. Some say that 3D is like Go,
the ancient game of strategy: it takes minutes to learn, but a lifetime to be master.
2. Detail: 3D artists tend to have a strong background in computers, compared to non-digital
artists. Experience in computer programming is common in 3D circles, though not required.
3D artists need to have an eye for detail, be resourceful and self-sufficient.
3. Hard work: If you want something easy, pick up a pencil and paper and start drawing. 3D
art is not nearly as immediate with results. One can spend, hours, days, and even weeks
perfecting a 3D model before ever moving onto texturing, animation or final renders. 3D art
is unique in that it can require a broad array of skills, from drawing to acting, to successfully
bring together a finished piece. The payoff is that 3D artists are perhaps the most sought-
after creative workers.
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