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Balraj Kumar, Lovely Professional University            Unit 8: 3-D in Computer Graphics



                                   Unit 8: 3-D in Computer Graphics


               CONTENTS
               Objectives
               Introduction
               8.1 3-D Representations
                  8.1.1 Splines
                  8.1.2 Surfaces

                  8.1.3 Curves
                  8.1.4 Add-ons: Polygon Rendering
               8.2 3-D Transformation
                  8.2.1 Translation
                  8.2.2 Scaling
                  8.2.3 Rotation
                  8.2.4 3-D Clipping

               8.3 3-D Viewing
                  8.3.1 The Viewing Pipeline
                  8.3.2 Camera Coordinates
                  8.3.3 Viewing Volume
               8.4 Summary
               8.5 Key words

               8.6 Self Assessment
               8.7 Review Questions
               8.8 Further Readings

               Objectives
               After studying this unit you will be able to:

               •    Explain 3-D representations
               •    Elaborate on 3-D transformations
               •    Discuss 3-D viewing
               Introduction

               Computer graphics is a vast field that composes of all the graphical images aspects. They can be
               categorized into  2-D, 3-D, 5-D and  animated graphics. This unit mainly deals with the creation of
               images with respect to 3-D scenarios. Today, we have multiple applications for computer images like
               simulation and training, medical images, special effects for films, and so on.
               Three dimensional graphics deal with the generation of images from nonrepresentational data of an
               object. The 3-D object models are projected on a 2-D plane. These models are converted to graphical
               images when they are displayed on the computer screen. They are not only limited to virtual space
               because they can also be printed. They are the realistic renderings of the surfaces, illumination sources,
               and so on.




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