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Artificial Intelligence
Notes A generic term commonly used to indicate the inclusion in software of some type of
automated application of rules, the results of which give the appearance of “intelligence”
on the part of the computer.
The development of computers that ‘think’ and respond like humans.
Computational techniques to automate tasks that require human intelligence and the
ability to reason.
A branch of information science aiming at computational models of human cognition,
such as expert systems.
An algorithm by which the computer gives the illusion of thinking like a human. Also, the
action of a character in a game as it reacts to other objects in the game.
The discipline of building special computer systems that can perform complex activities
usually only performed by humans.
The concept of making computers do tasks once considered to require thinking.
AI makes computers play chess and recognize handwriting and speech. Return to the
top.
A branch of computer science whose goal is the design of machines that have attributes
associated with human intelligence, such as learning, reasoning, vision, understanding
speech, and, ultimately, consciousness.
Field of study concerned with producing computer programs capable of learning and
processing their own ‘thoughts’.
A growing set of computer problem-solving techniques being developed to imitate human
thought or decision making processes.
Default behavior of units, programmed into the game, to give basic reactions and
potentially to simulate a confrontation with another player.
It is the study and design of intelligent agents, where an intelligent agent is a system that
perceives its environment and takes actions which maximize its chances of success.
An assembler is a program that takes basic computer instructions and converts them into
a pattern of bits (binary digits).
The automation of human cognitive skills through rules and such things as recognizing
speech or visual images, solving problems, or making medical diagnoses.
The ability of a machine system such as the ASAP software to perceive anticipated or
unanticipated new conditions, decide what actions must be performed under the conditions,
and plan the actions accordingly.
A set of code or algorithms designed to simulate the actions of an intelligent being – such
as a human or animal (Tamagochi)
A broad term describing the field of developing computer programs to simulate human
thought processes and behaviors.
Self Assessment
Fill in the blanks:
4. ......................... is usually defined as the science of making computers do things that require
intelligence when done by humans.
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