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Computer Graphics



                          image (negative image). Once the negative is ready, it is processed and transferred onto a photographic
                          paper. An optical apparatus, known as the enlarger, is used to project the image of the negative onto a
                          base, and finely control the focus, amount, and  duration  of light incident on the paper. A sheet of
                          photographic paper is then exposed to the enlarged image that projects from the negative.
                          During exposure, the dodging and burning techniques  are  used to adjust values of the image. The
                          processes involved in these include reducing and increasing the amount of incident light selectively for
                          part or all of the exposure time. After exposure, the photographic printing paper is ready to be
                          processed. The photographic paper is processed using chemicals in the following order:
                          1.   Developing the print using a photographic developer
                          2.   Rinsing with stop-bath
                          3.   Fixing the image permanently with the use of photographic fixer
                          4.   Washing to remove all the processing chemicals
                          5.   Drying
                          In this sub-section we discussed the evolution of megapixel. Let us now discuss what a frame buffer is
                          and the types of frame buffer.
                          3.6    Frame Buffer
                          Frame buffer refers to the part of memory that is reserved for holding the entire bit-mapped image that
                          is sent to the monitor. The frame buffer is typically stored in the memory chip on the video adapter.
                          However, in  some cases the  frame buffer is stored in the main memory,  and the video chipset is
                          integrated into the motherboard design.
                          In a raster scan display system, the storage area is arranged as a two-dimensional table. Every row-
                          column entry stores information such as brightness and/or color value of the corresponding pixel on
                          the screen. In a frame buffer, 1 to 24 or more bits  represent each pixel depending on the quality
                          (resolution) of the display system and certain attributes of the pixel. A higher resolution gives better
                          quality of the display or graphics.
                          Commands to plot a point or line are converted into intensity and color values of the pixel array or
                          bitmap of an image by a process called Scan Conversion. Figure 3.7 depicts the frame buffer using eight
                          5-bit shift registers.

                                             Figure 3.7: Frame Buffer Using Eight 5-bit Shift Registers















                          Source: Computer Graphics & Multimedia First Ediction-2009, Godse. A.P & Godse. D.A, Technical Publications,
                          Chapter 1, Page 56
                          The refresh buffer in the display system, cycles row by row at speeds of 30 or 60 times per second to
                          display the image. The  digital/analog converter, which produces the necessary deflection signals to
                          generate the raster scan, routes the intensity values picked up from the frame buffer. Interlacing
                          produces a flicker-free image. First, it displays all odd-numbered scan lines from top to bottom and then





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