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Artificial Intelligence




                    Notes             A generic term commonly used to indicate the inclusion in software of  some type  of
                                       automated application of rules, the results of which give the appearance of “intelligence”
                                       on the part of the computer.
                                      The development of computers that ‘think’ and respond like humans.
                                      Computational techniques to automate  tasks that  require human intelligence and the
                                       ability to reason.
                                      A branch of information science aiming at computational models of human  cognition,
                                       such as expert systems.

                                      An algorithm by which the computer gives the illusion of thinking like a human. Also, the
                                       action of a character in a game as it reacts to other objects in the game.
                                      The discipline of building special computer systems that can perform complex activities
                                       usually only performed by humans.
                                      The concept of making computers do tasks once considered to require thinking.
                                      AI makes computers play chess and  recognize handwriting and speech. Return to the
                                       top.
                                      A branch of computer science whose goal is the design of machines that have attributes
                                       associated with human intelligence, such as learning, reasoning, vision, understanding
                                       speech, and, ultimately, consciousness.

                                      Field of study concerned with producing computer programs capable  of learning and
                                       processing their own ‘thoughts’.
                                      A growing set of computer problem-solving techniques being developed to imitate human
                                       thought or decision making processes.
                                      Default  behavior  of units,  programmed  into  the game,  to give  basic  reactions  and
                                       potentially to simulate a confrontation with another player.

                                      It is the study and design of intelligent agents, where an intelligent agent is a system that
                                       perceives its environment and takes actions which maximize its chances of success.
                                      An assembler is a program that takes basic computer instructions and converts them into
                                       a pattern of bits (binary digits).
                                      The automation of human cognitive skills through rules and such things as recognizing
                                       speech or visual images, solving problems, or making medical diagnoses.
                                      The ability of a machine system such as  the ASAP software to perceive anticipated or
                                       unanticipated new conditions, decide what actions must be performed under the conditions,
                                       and plan the actions accordingly.
                                      A set of code or algorithms designed to simulate the actions of an intelligent being – such
                                       as a human or animal (Tamagochi)
                                      A broad term describing the field of developing computer programs to simulate human
                                       thought processes and behaviors.

                                   Self Assessment

                                   Fill in the blanks:

                                   4.  ......................... is usually defined as the science of making computers do things that require
                                       intelligence when done by humans.




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