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Unit 2: Problems, Problem Spaces and Search




               +” x2 + 3x+sin2x cos 2x dx                                                       Notes
               This can  be performed by dividing it into three lesser  problems and  solving each  by
               applying particular rules. Adding the results the whole solution is attained.

          2.   Can solution steps be ignored or undone?
               Problem  occurs under  three classes  ignorable,  recoverable  and  irrecoverable.  This
               categorization is pertaining to the steps of the solution to a problem.


                 Example: Consider theorem proving. We may later discover that it is of no aid. We can
          still continue further, as nothing is lost by this outmoded step. This is an example of ignorable
          solutions steps.
          Now consider the 8 puzzle problem tray and arranged in particular order. While moving from
          the begin state towards objective state, we may make some dull move and consider theorem
          proving.  We  may  carry  on  by  first  proving  lemma.  But  we  may  backtrack  and  untie
          the unnecessary move. This only includes additional  steps  and the  explanation steps  are
          recoverable.

          Finally consider the game of chess. If a wrong move is done, it can neither be ignored nor be
          recovered. The thing to do is to make the best utilization of present situation and proceed. This
          is an example of an irrecoverable solution steps.
          1.   Ignorable problems  Ex: theorem proving
               (i)  In which solution steps can be ignored.
          2.   Recoverable problems Ex: 8 puzzle

               (i)  In which solution steps can be undone
          3.   Irrecoverable problems Ex: Chess
               (i)  In which solution steps can’t be undone
               A knowledge of these will assist in identifying the control structure.

          3.   Is the Universal Predictable?
               Problems  can be categorized into those with firm result  (eight puzzle and water  jug
               problems)  and those with unsure result (playing  cards) in certain outcome  problems,
               planning could be  made to  produce a sequence of operators that assures to lead to a
               solution. Planning assists to evade unwanted solution steps. For unsure result problems,
               planning can at best produce a sequence of  operators that has a  good likelihood  of
               approaching to a solution. The uncertain result problems do not assures a solution and it
               is frequently very expensive as the number of solution and it is frequently very expensive
               as  the  number of  solution paths  to be  discovered enhances  exponentially  with  the
               number of points at which the result can not be predicted. Therefore one of the hardest
               types of problems to resolve is the irrecoverable, uncertain outcome problems (Ex: Playing
               cards).
          4.   Is good solution absolute or relative ? (Is the solution a state or a path?)
               There are two groups of problems. In one, like the water jug and 8 puzzle problems, we
               are content with the solution, unaware of the solution path taken, while in the other group
               not  just any  solution is suitable. We want the finest, like  that of traveling sales  man
               problem, where it is the shortest path. In any path problems, by heuristic methods we get
               hold of a solution and we do not discover alternatives.





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