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Services Management




                      Notes         9.2.3 Duration Effects

                                    We all know that an hour is not an hour. How quickly it passes depends on a number of factors
                                    such as whether we are involved in pleasant or unpleasant activities, whether we are paying
                                    attention to the passage of time, how many segments the experience is divided into, etc. A big
                                    question is how do we make positive events seem longer and negative events shorter in
                                    retrospect? There is some evidence that the greater the number of discrete segments that are
                                    perceived to the customer, the longer the process appears. Thus for an amusement park visit,
                                    several shorter rides make the day seem longer and more enjoyable than a few longer rides,
                                    even though the time spent actually riding was the same. In a call center, more steps and options
                                    create the perception of the interaction being longer than it actually is. In general we find that
                                    perceived duration of a wait, or equivalently the level of dissatisfaction with a wait depends on
                                    (i)  emotions and moods,
                                    (ii)  rate of goal progress and evidence of goal progress,

                                    (iii)  degree of perceived control, and
                                    (iv)  attention paid to passage of time
                                    Existing techniques for handling the psychology of waiting can be inferred from these four
                                    variables. These variables also suggest other techniques for improving the waiting experience.
                                    For instance, a call back option in call centers affords greater control to the customers.

                                    9.2.4 Shaping Attributions

                                    One such insight is that we are predisposed to accept responsibility for success and reject
                                    responsibility for failure. (Protecting one’s self-esteem is a dominate reason for such attributions.)
                                    For service encounter design, we want to find ways of conveying up front what is the customers’
                                    responsibility without damaging their self-esteem. Another insight is that we overestimate our
                                    ability to cause an outcome that is actually determined by chance. (We engage in counterfactual
                                    thinking—mental simulations—as to what might have been.) Often this is seen as the last step in
                                    an extended process and leads to the practical guideline that servers should avoid communicating
                                    near misses when dealing with a customer in situations when a constellation of factors resulted
                                    in the undesired final outcome.



                                       Did u know? Every service outcome contains the potential for placing blame or claiming
                                       credit. Attribution theory provides insights into how people make these judgments.

                                    9.2.5 Perceived Control

                                    In virtually every service encounter, customers must relinquish some control to the service firm
                                    to get the job done, yet customers like situations where they perceive they have some control.

                                    Research in many service settings has shown there is a relationship between perceptions of
                                    control and satisfaction. For example, studies in health care management have consistently
                                    shown that when patients have reasonable control over their treatment regimens, they are more
                                    satisfied than when doctors are in total control. In simple options such as allowing a patient to
                                    choose which arm from to draw blood from results in less feeling of pain than when ordered to
                                    draw blood from a specific arm. Even in intensive care situations, patients who are allowed to
                                    choose when they received visitors, when they eat and the level of exercise they could undertake,
                                    exhibit lower levels of stress and get well faster. Another form, and often a substitute for actual
                                    control is cognitive control where the customer feels she/he can rely on the system to work



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