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Unit 14: Small Projects




          deadlines (for IGF, etc.) and on projects that lasted too many semesters, where those that started  Notes
          the project had already graduated.
          The Solution: Proper time management skills are extremely valuable, especially in the industry.
          If your project is having issues with this, take the time to figure out where the bulk of  the
          problem lies. Use the “Where is the Time Spent” resource below to help evaluate what could be
          holding the game up. Once determined, talk with those team members about improving their
          time management; you may want to recommend the second link below. It the issue lies with the
          entire team (not the game), put together a meeting to discuss how to improve this. If there are
          deadlines involved, make sure that those deadlines are  clearly communicated to the  entire
          team, and that everyone understands what must be done before then. If the game seems farther
          behind than it should be, you may want to try making a schedule and/or reevaluating the scope.



             Did u know?   What does any time management software do?

                Capture, organize and manage all your projects and tasks in one central place
                Align your time, effort and energy with your highest priorities so you can focus on
                 what really matters most to you

                Take control of your time and get your life organized
                Make great progress each day and complete your important projects in less time
                Be more focused, relaxed and productive while you work
                Never have to worry about missing an important deadline again

                Make time for your loved ones and the activities you really enjoy
                Import all your existing data from Outlook (2003, 2007, 2010) and keep it in sync.

          Lack of Documentation

          The Problem: Students seem to hate documenting anything, and will either not document at all,
          or not document effectively. These are bad habits to get into, since documenting your work is
          rather important in the industry.  Without documentation, there is  no clarified vision of the
          game, and  miscommunication can  lead to  all  sorts  of problems  during development.  Not
          documenting effectively can also cause the game to fall apart.
          The Solution: Get into the habit of documenting everything; it’s good practice and will help
          solidify your game. You also need to keep all documentation up to date and it should be edited
          often to avoid discrepancies during development. Furthermore,  ensure that everyone on the
          team has access to the most up to date documentation at all times, since there’s no point to
          having it if no one on the team can see it. Good documentation is the backbone of the game, so
          take the time to do it, and do it right. If you’re unsure of how to document something, talk with
          your leads, other team members, or professors.

          Know Your Limitations

          The Problem: Someone, or possibly everyone, on the team is trying to learn new skills at the
          same time the game is being built. While developing games is a learning experience, you need
          to know your limitations. If the team has to take the time  to teach one member how to do
          everything, that’s taking time away from working on the game. If no one on the team knows
          anything about developing games, all of the time will be spent learning rather than building.
          Another problem with limitations is that one team member will try to do everything; this leads




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