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Unit 15: HRM Effectiveness




          combination of both. Research and Development (R&D) activities of an organisation are examples  Notes
          of such innovation. In any organisation need for innovation is primarily felt to keep pace with
          the competition. It has to be essentially customer focussed as this backward linkage facilitates
          process-centered innovative changes. Whether it is just-in-time (JIT) inventory, Supply Chain
          Management (SCM), Business Process Outsourcing (BPO), Flexible Manufacturing Systems (FMS),
          Product/Service customisation, strategic backward or forward integration, synergy through
          merger or acquisition, alliances or collaboration, organisational re-engineering TQM or Six
          Sigma Practices, new work culture as facilitator of organisational change or any R&D initiative
          for value addition, which broadly encompasses innovation; all stem from customers' explicit or
          implicit needs. Mapping customers' needs and aligning the same to  innovation initiative is
          what  we need  in this competitive world. Innovation is  enabled by  proactive HR Practices.
          Subscribing to innovation without proactive  HR practices  will hinder  rather than  fostering
          innovation  in an organisation. Proactive  HR Practices,  inter alia,  call for  creating a  work
          environment  that  recognises  creativity,  inter-organisational  co-operation  rather  than
          competition, working as cross-functional teams, productive meetings  for innovative results,
          introduction of formal innovation programmes and  finally organisation's receptivity to new
          ideas and perspectives. Fostering innovation requires a structured approach. It has to be broadly
          in the given context, leadership, values and culture. Contextual analysis helps in building required
          innovation  teams. Leaders  facilitate the  teams. Values  enable adoption of principles  which
          foster innovation and finally the culture provides the playing field.
          At  this stage, it is pertinent to define creativity as innovation and creativity  are often  used
          interchangeably in work place. Webster Dictionary has defined creativity as "the ability or
          power to create, to bring into existence, to invest with a new form, to produce through imaginative
          skill,  to  make  or  bring  into  existence  something  new".  Creativity  is  therefore,  the  core
          competency.  It is the talent of employees of an organisation. Competitors  can replicate the
          strategies of an organisation but not the creative talents of its employees. To encourage creativity,
          organisation first create the right environment where employees feel safe even to come up with
          'dumb' or 'crazy' ideas. Creativity is often punished in organisation, as creative people spend
          more time  to get  ready for action. They  are also  more difficult to manage. Organisations,
          therefore, often see them as major time and money wasters and inhibit their creative thoughts.
          A review of creativity literature helps us to capture creative patterns in following ways:

          1.   A creative process is a balance of imagination and analysis. It involves idea generation,
               analysis and evaluation.
          2.   Creativity does not  stems from subconscious process, as traditionally believed by  the
               classical school of thoughts. It is a purposeful or directed attempt to generate new ideas
               under controlled situation to help organisation to leapfrog in competition. Paul E. Plsek
               (1997), used  the term  more appropriately  as 'Directed  Creativity'.  It  is a  purposeful
               generation of creative ideas with seriousness of its implementation, whenever it matches
               with organisational requirements. Non-implementation of at least some ideas (that fit the
               purpose) will inhibit creativity.

          Innovation is  the  implementation  of creative  ideas.  Therefore,  creativity  is  the  subset  of
          innovation. Innovation being a holistic concept, here we prefer to use the term interchangeably.
          Competencies on the other hand are set of behaviours, which encompass skills, knowledge,
          abilities and  attributes. Competencies are measurable and it changes over time. Hamel  and
          Prahalad (1990) attributed business success only on innovative creativity, knowledge resources
          and  the expertise, which together  create the  critical potential of an organisation, i.e.,  core
          competencies. Other proponents of core competencies like; Quinn (1992), Drucker (1992), Porter
          (1995), Waterman (1983), Peter (1988), Nonaka and Takeuchi (1955), Senge (1990), also show that
          developing core competencies help an organisation to build strategic power. Core competencies
          are difficult to duplicate by the competitors because of their distinctiveness. Core competencies



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