Page 11 - DCAP313_LAB_ON_COMPUTER_GRAPHICS
P. 11

Unit 1: Fundamentals of Computer Graphics



            Computer graphics is a fun and rewarding area to work in, and has now become a well established   Notes
            field of Computer Science.
                          The phrase “Computer Graphics” was coined in 1960 by  William Fetter,  a
                          graphic designer for Boeing. The field of computer graphics developed with
                          the emergence of computer graphics hardware.

            1.2 Application of Computer Graphics

            Computer-aided Design for engineering and architectural systems etc. Objects maybe presented
            in a wireframe outline form. Multi-window environment is also privileged for producing various
            zooming scales and views. Animations are useful for testing performance. Presentation Graphics
            to produce illustrations which summarize various kinds of data. Except 2D, 3D graphics are
            good tools for reporting more complex data.
            Computer Art Painting packages are available. With cordless, pressure-sensitive stylus, artists
            can  produce  electronic  paintings  which  replicate different brush  strokes,  brush widths,  and
            colors. Photorealistic techniques, morphing and animations are very useful in commercial art. For
            films, 24 frames per second are required. For video monitor, 30 frames per second are required.
            Entertainment Motion pictures, Music videos, and TV shows, Computer games Education and
            Training with computer-generated models of specialized systems such as the training of ship
            captains and aircraft pilots.

            Visualization  for  analyzing  scientific,  engineering,  medical  and  business  data  or  behaviour.
            Converting data to visual form can help to understand mass volume of data very efficiently.
            Image  Processing  Image  processing  is  to  apply  techniques  to  modify  or  interpret  existing
            pictures. It is widely used in medical applications. Graphical User Interface multiple window,
            icons, menus allow a computer setup to be utilized more efficiently.
            The use of Real Time graphic applications as educational tools specifically oriented to working
            with  people  who  have  certain  learning  difficulties.  We  first  focus  on  identifying  the  most
            related traits (from a psychological point of view) of those disorders,  then we continue by
            analyzing the advantages of graphics in Real Time in this context, and how they can be used to
            complement the conventional teaching methods. Finally, we review the main characteristics of
            two applications belonging to this category, which serve as a practical example of this encounter
            between education and technology.
            1.2.1 Overview of Graphics Systems

            In  this  context  we  argue  the  graphics  systems  of  raster-scan  devices.  A  graphics  processor
            accepts graphics commands from the CPU and performs the graphics commands which may
            involve drawing into the frame buffer. The frame buffer acts as a temporary store of the image
            and also as a de coupler to let the graphics processor and the display controller to operate at
            different speeds. The display controller reads the frame buffer line by line and generates the
            control signals for the screen. Figure 1.4 shows the block diagram of a CRT graphics system.

                            Figure 1.4: Block Diagram of a CRT Graphics System





                 Graphics      Graphics       Frame         Display      CRT Monitor
                Commands       Processor      Buffer       Controller






                                             LOVELY PROFESSIONAL UNIVERSITY                                     5
   6   7   8   9   10   11   12   13   14   15   16