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Unit 1: Fundamentals of Computer Graphics
Avinash Bhagat, Lovely Professional University
Unit 1: Fundamentals of Computer Graphics Notes
CONTENTS
Objectives
Introduction
1.1 Concept of Computer Graphics
1.2 Application of Computer Graphics
1.2.1 Overview of Graphics Systems
1.2.2 Input Devices
1.2.3 Hard-copy Devices
1.2.4 Coordinate Representations in Graphics
1.2.5 Output Primitives
1.2.6 Properties
1.3 The Evolution of Computer Graphics
1.3.1 Blinking Lights to Plotters
1.4 Summary
1.5 Keywords
1.6 Review Questions
1.7 Further Readings
Objectives
After studying this unit, you will be able to:
• Explain the basic concept of the fundamental of computer graphics
• Define the application of computer graphics in various fields
• Understand the evolution of computer graphics
Introduction
Computer graphics commonly indicates creation, storage and manipulation of models and images.
Such models come from diverse and expanding set of fields including physical, mathematical,
artistic, biological, and even conceptual (abstract) structures. “Perhaps the best way to define
computer graphics is to find out what it is not. It is not a machine. It is not a computer, nor a
group of computer programs. It is not the know-how of a graphic designer, a programmer, a
writer, a motion picture specialist, or a reproduction specialist. Computer graphics is all these –a
consciously managed and documented technology directed toward communicating information
accurately and descriptively.
Fundamentals of computer graphics, it gives both the theoretical and practical skills to begin
developing Computer Graphics software. These notes are a supplementary resource to the
lectures and lab sessions. All Computer Graphics demands a working knowledge of linear algebra
(matrix manipulation, linear systems, etc.). This course also requires a working knowledge of
the C language.
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