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Unit 10: Shearing



            10.6 Review Questions                                                                 Notes

               1.  Define the shearing.

               2.  What is rotation?
               3.  What is reflection?
               4.  Define the 2D rotation program using c programming.
               5.  Write the reflection algorithms.

               6.  Discuss the Z-shear transformation.
               7.  Write the source code for reflection algorithm C programming.

               8.   Write the source code for shearing algorithm C programming.
               9.  Explain X- shears transformation.
              10.  Define Y-shear transformation.
            Answers for Self Assessment Questions

               1.  (a)        2.  (d)      3.  (b)      4.  (d)      5.  (b)
               6.  reflection   7.  voxel   8.  ellipse   9.  x = y   10.  Polished
               11.  3D       12.  (a)     13.  (a)     14.  (a)     15.  x-axis, y-axis

            10.7 Further Readings




                          Computer Graphics by, D.P Mukherjee, Debasish Jana
                          Mathematics for Computer Graphics, by John A. Vince



                          http://books.google.co.in/booss?id=ShmRZtw9gBwC&printsec=
                          frontcover&dq=Further+Reading+Sharing+in+computer+graph
                          ics&source=bl&ots=mKcYRjcph5&sig=fgzZIehXVpElZIbnWX_
                          cW5Z1oOk&hl=en&sa=X&ei=_v8QUMTvGs2rrAe96YDoBA&ved=0CFkQ6
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