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Unit 10: Shearing
10.6 Review Questions Notes
1. Define the shearing.
2. What is rotation?
3. What is reflection?
4. Define the 2D rotation program using c programming.
5. Write the reflection algorithms.
6. Discuss the Z-shear transformation.
7. Write the source code for reflection algorithm C programming.
8. Write the source code for shearing algorithm C programming.
9. Explain X- shears transformation.
10. Define Y-shear transformation.
Answers for Self Assessment Questions
1. (a) 2. (d) 3. (b) 4. (d) 5. (b)
6. reflection 7. voxel 8. ellipse 9. x = y 10. Polished
11. 3D 12. (a) 13. (a) 14. (a) 15. x-axis, y-axis
10.7 Further Readings
Computer Graphics by, D.P Mukherjee, Debasish Jana
Mathematics for Computer Graphics, by John A. Vince
http://books.google.co.in/booss?id=ShmRZtw9gBwC&printsec=
frontcover&dq=Further+Reading+Sharing+in+computer+graph
ics&source=bl&ots=mKcYRjcph5&sig=fgzZIehXVpElZIbnWX_
cW5Z1oOk&hl=en&sa=X&ei=_v8QUMTvGs2rrAe96YDoBA&ved=0CFkQ6
AEwBg#v=onepage&q&f=false
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