Page 17 - DCAP313_LAB_ON_COMPUTER_GRAPHICS
P. 17

Unit 1: Fundamentals of Computer Graphics



            is relatively simple. Early computers used mostly flashing lights, with punched cards or paper   Notes
            tape for input and output. When there is only room for a few hundred instructions, you take
            input and output in its simplest form. But sometimes the available technology drives applications,
            and sometimes, the need to do something becomes a driver of looking for new technology.

            The latent for getting a computer to produce a picture of the data was not missed. It would be
            more valuable if the picture were produced rapidly enough for the user to interact, but even
            producing an image of some sort that represented the computer contents or calculations in the
            recent past had its merits.
            IBM was offering an output printer on its 701 model in 1952. It also offered a primitive graphics
            solution (the model 740 “Cathode Ray Tube Output Recorder”) in 1954. The 740 express just how
            big the demand for graphics was, and how minimal a capability was considered meaningful. The
            740 was a cathode ray tube to which a camera could be attached. Digital-to-analog converters
            drove the cathode ray tube, slowly drawing lines, based on the digital outputs of the computer.
            This method gradually came to be known as “vector graphics,” to distinguish it from other
            technologies.

                         Figure 1.7: An IBM Model 701 with Model 740 Cathode Ray
                                        Tube Output Recorder


































            Lines were plotted one point at a time. IBM justifiably boasted (at the time) that points were
            plotted at a rate of 8,000 per second, with a display accuracy of a given point of only 3%, but
            with good repeatability. You could not constantly scale the resulting image, but the image would
            have at least conceptual value.
            Typically, the camera shutter was opened when the drawing started, and closed when it finished.
            At that time, the film could be developed, and the image could be viewed later the same day.
            Needless to say, this tech was not suitable for playing video games. Of course, one could maintain
            a simpler image on the display simply by repeating the drawing instructions at a fairly high
            rate. But this used most or all of the CPU time, and limited the detail which could be drawn.
            The 740 had a sister display, the 780, which had a long-persistence phosphor (20 seconds). While
            not as precise, when paralleled with the 740, it allowed the operator to verify that the image


                                             LOVELY PROFESSIONAL UNIVERSITY                                    11
   12   13   14   15   16   17   18   19   20   21   22