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Lab on Computer Graphics



                   Notes         Segments: A data segment is a portion of virtual address space of a program, which contains
                                 the global variables and static variables that are initialized by the programmer.

                                 Shaded Scenes: Shading refers to depicting depth perception in 3D models or illustrations by
                                 varying levels of darkness.

                                 Shadow Mask: A shadow mask is a metal plate punched with minute holes that separate the
                                 coloured phosphors in the layer behind the front glass of the screen. Three electron guns at the
                                 back of the screen sweep across the mask, with the beams only reaching the screen when they
                                 pass over the holes.

                                 Transformations: A function or operator that takes an image as its input and produces an image
                                 as its output. Depending on the transform chosen, the input and output images may appear
                                 entirely different and have different interpretations.

                                 1.6 Review Questions

                                    1.  What is the pixel and also explain?
                                    2.  What is the concept of computer graphics?

                                    3.  What is the need of computer graphics?
                                    4.  Explain the application of computer graphics?

                                    5.  Explain the CRT graphics diagram.
                                    6.  Discus the input device and output primitives of computer graphics.
                                    7.  Discuss the evolution of computer graphics?
                                    8.  What are the properties of computer graphics?

                                    9.  Define the coordinate representation in graphics.
                                 Answers for Self Assessment Questions

                                     1.  (b)    2.  (c)       3.  (d)     4.   (a)        5.   (a)
                                     6.  (a)    7.  (b)       8.  (c)     9.  (a)        10.  (c)
                                    11.  (a)   12.  (d)      13.  (a)    14.  (b)        15.  (a)

                                 1.7 Further Readings




                                                Fundamentals of computer graphics, by Steve Maschner

                                                Computer Graphics Techniques, by David F. Rogers



                                                http://books.google.co.in/books/about/Fundamentals_of_Computer_
                                                Graphics.html?id=WY5Urwcqsa4C&redir_esc=y











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