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Lab on Computer Graphics



                   Notes         abstract  and  tangible  ideas.  Visualization  today  has  ever-expanding  applications  in  science,
                                 education,  engineering  (e.g.,  product  visualization),  interactive  multimedia,  medicine,  etc.
                                 Typical visualization application is the field of computer graphics. The invention of computer
                                 graphics may be the most important development in visualization since the invention of central
                                 perspective. The use of visualization to present information is not a new phenomenon. It has
                                 been used in maps, scientific drawings, and data plots for over a thousand years. Computer
                                 graphics has from its beginning been used to study scientific problems.

                                 Most people are familiar with the digital animations produced to present meteorological data
                                 during  weather  reports  on  television,  though  few  can  distinguish  between  those  models  of
                                 certainty  and  the  satellite  photos  that  are  also  shown  on  such  programs.  TV  also  proposes
                                 scientific visualizations when it shows computer drawn and animated restorations of road or
                                 airplane accidents. Some of the most popular examples of scientific visualizations are: computer-
                                 generated images that show real spacecraft in action, out in the void far beyond Earth, or on
                                 other planets. Dynamic forms of visualization, such as educational animation or timelines, have
                                 the potential to enhance learning about systems that change over time.
                                 Apart from the distinction between interactive visualizations and animation, the most useful
                                 categorization  is  probably  between  abstract  and  model-based  scientific  visualizations.  Data
                                 visualization  is  a  related  subcategory  of  visualization  dealing  with  statistical  graphics  and
                                 geographic or spatial data (as in thematic cartography) that is abstracted in schematic form.
                                 2.1.1 Scientific Visualization

                                 Scientific visualization is the transformation, selection, or representation of data from simulations
                                 or experiments, with an implicit or explicit geometric arrangement, to allow the examination,
                                 analysis, and understanding of the data. Traditional areas of scientific visualization are flow
                                 visualization,  medical  visualization,  astrophysical  visualization,  and  chemical  visualization.
                                 There are several different techniques to visualize scientific data, with surface reconstruction
                                 and direct volume rendering being the more common.

                                 2.2 Video Display Devices

                                 The display devices are known as output devices. The most commonly used output device in
                                 a graphics video monitor. The operations of most video monitors are based on the standard
                                 cathode-ray-tube (CRT) design. How the Interactive Graphics display works the modern graphics
                                 display is really easy in creation.
                                 It consists of three components:
                                    •  A digital memory, or frame buffer, in which the displayed Image is stored as a matrix of
                                      intensity values.
                                    •  A monitor.

                                    •  A display regulator which is a simple interface that passes the contents of the frame buffer
                                      to the monitor. Inside the frame buffer the image is stored as a pattern of binary digital
                                      numbers, which represent a rectangular array of picture components, or pixel. The pixel
                                      is the smallest addressable screen element. In the Simplest case where we wish to store
                                      only black and white images, we can characterize black pixels by 0’s in the frame buffer
                                      and white Pixels by 1’s. The display regulator simply reads each successive byte of data
                                      from the frame buffer and converts each 0 and 1 to the corresponding video signal. This
                                      signal is then fed to the monitor. If we wish to change the displayed picture all we need
                                      to do is to change of modify the frame buffer contents to represent the new pattern of
                                      pixels.



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