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Lab on Computer Graphics



                   Notes         and other for vertical deflection. In case of electric field, two pairs of parallel plates are used,
                                 one for horizontal deflection and next for vertical.

                                 The CRT Screen: The inside of the large end of a CRT is covered with a fluorescent material that
                                 gives off light when struck by electrons. When the electrons in the beam is collides with phosphor
                                 coating screen, they stopped and their kinetic energy is absorbed by the phosphor. Then a part
                                 of beam energy is changed into heat energy and the remainder part causes the electrons in the
                                 phosphor atom to move up to higher energy levels. After a short time the excited electrons come
                                 back to their ground state. During this period, we see a glowing spot that quickly fades after
                                 all excited electrons are returned to their ground state.

                                 Persistence: It is defined as the time they continue to produce light after the CRT beam is removed.
                                 Persistence is defined as the time it takes the emitted light from the screen to decay to one-tenth
                                 of its original intensity. Lower-persistence phosphors require higher refresh rates to maintain a
                                 picture on the screen without flicker. A phosphor with low persistence is useful for animation;
                                 a high-persistence phosphor is useful for displaying highly complex, static pictures. Although
                                 some phosphor have persistence greater than 1 second, graphics monitor are usually constructed
                                 with persistence in the range from 10 to 60 microseconds.
                                 Resolution: The number of points per centimetre that can be used be plotted horizontally and
                                 vertically or total number of points in each direction.
                                 The resolutions of a CRT is depend on

                                    •  type of phosphor
                                    •  intensity to be displayed
                                    •  focusing and deflection system
                                 Aspect Ratio: It is ratio of horizontal to vertical points. Example: An aspect ratio of 3/4 means
                                 that a vertical line plotted with three points has equal length as horizontal line plotted with
                                 four points.
                                                The first cathode ray tube to use a hot cathode was developed by John B.
                                                Johnson (who gave his name to the term Johnson noise) and Harry Weiner
                                                Weinhart of Western Electric, and became a commercial product in 1922.

                                 2.3 Vector Scan/Random Scan Display


                                 A vector scan CRT display directly mark outs out only the desired lines on CRT i.e. if we want
                                 a line connecting point A with point B on the vector graphics display; we simply drive the
                                 beam deflection circuitry, which will cause beam to go directly from point A to B. If we want to
                                 move the beam from point A to point B without showing a line between points, we can vacant
                                 the beam as we move it. To move the beam across CRT, the information about, magnitude and
                                 direction is required. This information is generated with the help of vector graphics generator.


                                                          Figure 2.3: Vectors Scan Display


                                                               A

                                                                              B


                                 The typical vector display architecture. It consists of display controller, central processing unit
                                 (CPU), display buffer memory and a CRT. A display controller is connected as an I/O peripheral


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