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Unit 2: Graphics Systems



            Shading and Illumination: Phuong’s shading model, texture mapping, bump mapping, Gouraud   Notes
            shading, shades and background, Colour models etc.

            Solid Modelling: Wire-frame, Octrees, Sweep, Boundary demonstrations. Regularized Boolean
            set operations, Constructive Solid Geometry.

            Curves and Surfaces: Bezier (Bernstein Polynomials) Curves, BSplines, Cubic-Splines, Quadratic
            surfaces, parametric and non-parametric forms, Hermite Curves etc.

            Miscellaneous: Animation, Fractals, Projection and Viewing, Geometry, Modelling, Image File
            formats, Image Morphing, Interaction (sample and event-driven) etc.

            Advanced Raster Graphics Architecture: Display Processors, Pipeline and parallel architectures,
            multi-processor systems, hybrid architectures.

            2.1 Computer Graphics System

            The  term  computer  graphics  has  been  used  in  a  broad  intellect  to  explain  “approximately
            everything on computers that is not text or sound”. Classically, the word computer graphics refers
            to several different things: the representation and manipulation of image data by a computer
            the diverse technologies used to create and manipulate images the images so produced, and the
            sub-field of computer science which studies methods for digitally synthesizing and manipulating
            visual content. Today, computers and computer-generated images touch many pieces of daily
            life. Computer imagery is found on television, in daily, for example in weather reports, or in all
            kinds of medical investigation and surgical procedures. A well-constructed graph can present
            complex  statistics  in  a  form  that  is  easier  to  understand  and  interpret.  In  the  media  “such
            graphs are used to illustrate papers, reports, thesis”, and other presentation material. There are
            many other areas that involve computer graphics, and whether they are core graphics areas is
            a matter of opinion. These will all be at least touched on in the text. Such related areas include
            the following:

            User Interaction: It deals with the interface between input devices such as mice and tablets, the
            application, feedback to the user in imagery, and other sensory feedback. Historically, this area
            is connected with graphics mainly because graphics researchers had some of the earliest access
            to the input/output devices that are now everywhere.

            Virtual reality: It attempts to immerse the user into a 3D virtual world. This typically requires
            at least stereo graphics and response to head motion. For true virtual reality, sound and force
            feedback  should  be  provided  as  well.  Because  this  area  requires  advanced  3D  graphics  and
            advanced display technology, it is often closely linked with graphics.

            Visualization: this attempt to provide users nearby into complex information by visual display.
            Often there are graphic issues to be addressed in a visualization problem.

            Image processing: It deals with the manipulation of 2D images and is used in both the fields
            of graphics and vision.
            3D  scanning:  It  uses  range-finding  technology  to  create  measured  3D  models.  Such  models
            are useful for creating rich visual imagery, and the processing of such models often requires
            graphics algorithms.
            Computational photography: This deals with the use of computer graphics, computer vision,
            and  image  processing  methods  to  enable  new  ways  of  photographically  capturing  objects,
            scenes, and environments.

            Visualization  is  a  technique  for  creating  images,  diagrams,  or  animations  to  communicate  a
            message.  Visualization  through  visual  imagery  has  been  an  efficient  way  to  commune  both



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