Page 31 - DCAP303_MULTIMEDIA_SYSTEMS
P. 31

Unit 2: Text



                                                                                                  notes
            perhaps using the metaphor of galaxies and solar systems. The web may well become more
            intelligent, more able to generate personalized links that really match our interests. The web may
            also become more social—we may routinely click links that open up live audio or video sessions
            with another person.

            As a communications medium changes, theory must keep pace. Otherwise, it becomes increasingly
            difficult to understand the medium and design successfully for it.



                        Multimedia Kiosk



                    ompany worked on a project to develop a kiosk-based integrated multimedia service
                    for the general public. The purpose of the kiosk was to provide users with information
             Cabout unemployment benefits, and job and training opportunities. It was specifically
             aimed at the unemployed, and made no assumptions about the users’ having knowledge
             of computers or technology in general. The company had no experience of usability and
             a limited budget, but felt that usability issues were important and hired the services of a
             usability consultancy.
             Usability testing and evaluation was carried out during the development of the kiosk, with
             the intention of identifying any significant design problems and providing timely and concise
             input into the development process. The methods used were:
               •  User survey and profiling

               •  Walkthrough evaluation
               •  Usability testing
               •  User field trials.

             The user survey and profiling provided important preliminary information about the users
             that was useful at the design stage. For example, it confirmed that the target audience would be
             capable of interacting with a computer system that had basic text information, and it provided
             information about features that the target audience would see as important if they were going
             to use the system instead of queuing to talk to an information officer.
             The walkthrough evaluation consisted of an expert evaluation and a user walkthrough with a
             usability expert. Several difficulties were identified and, as a result, the design team realized
             the danger of assuming the users’ level of domain knowledge, and recognized the need for
             screen layout consistency, the simplification of user tasks, and giving the users a model of the
             system structure (e.g., a menu structure overview).
             The first usability test was carried out in the consultant’s usability testing lab and the
             participants competed a predefined set of task scenarios that reflected the intended usage of
             the system. The results of the test provided a focus for future design efforts, by identifying the
             characteristics of the system that the users felt were most important; and provided a baseline
             against which the quality of the kiosk could be assessed. The design team was able to improve
             the quality of the application from the detailed design recommendations that were made and
             broke down the complex procedural tasks into simple units of work with immediate access
             to support information.
             The system was redesigned on the basis of the results of the first usability test. The tasks
             in the second usability test were identical to those of the first test. The second usability test
                                                                               Contd...


                                             LoveLy professionaL University                                    25
   26   27   28   29   30   31   32   33   34   35   36