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Exposure to Computer Disciplines



                   Notes         7.2.3 Application
                                 Multimedia finds its application in various areas including, but not limited to, advertisements,
                                 art, education, entertainment, engineering, medicine, mathematics, business, scientific research
                                 and spatial temporal applications. Several examples are as follows:
                                 Creative Industries

                                 Creative  industries  use  multimedia  for  a  variety  of  purposes  ranging  from  fine  arts,  to
                                 entertainment, to commercial art, to journalism, to media and software services provided
                                 for  any  of  the  industries  listed below. An individual multimedia designer may cover
                                 the spectrum throughout their career. Request for their skills range from technical, to
                                 analytical, to creative.

                                 Commercial
                                 Much of the electronic old and new media used by commercial artists is multimedia. Exciting
                                 presentations are used to grab and keep attention in advertising. Business to business, and
                                 interoffice communications are  often  developed  by  creative  services  firms  for  advanced
                                 multimedia presentations beyond simple slide shows to sell ideas or liven-up training.
                                 Commercial multimedia developers may be hired to design for governmental services and
                                 nonprofit services applications as well.
                                 Entertainment and Fine Arts

                                 In addition, multimedia is heavily used in the entertainment industry, especially to develop
                                 special  effects  in  movies  and  animations.  Multimedia  games  are  a  popular  pastime  and
                                 are software programs available either as CD-ROMs or online. Some video games also use
                                 multimedia features. Multimedia applications that allow users to actively participate instead
                                 of just sitting by as passive recipients of information are called Interactive Multimedia. In the
                                 Arts there are multimedia artists, whose minds are able to blend techniques using different
                                 media that in some way incorporates interaction with the viewer. Although multimedia
                                 display material may be volatile, the survivability of the content is as strong as any traditional
                                 media. Digital recording material may be just as durable and infinitely reproducible with
                                 perfect copies every time.

                                 Education

                                 In Education, multimedia is used to produce computer-based training courses (popularly
                                 called CBTs) and reference books like encyclopedia and almanacs. A CBT lets the user go
                                 through a series of presentations, text about a particular topic, and associated illustrations
                                 in various information formats. Edutainment is an informal term used to describe combining
                                 education with entertainment, especially multimedia entertainment.
                                 Learning theory in the past decade has expanded dramatically because of the introduction of
                                 multimedia. Several lines of research have evolved (e.g. Cognitive load, Multimedia learning,
                                 and the list goes on). The possibilities for learning and instruction are nearly endless.
                                 The idea of media convergence is also becoming a major factor in education, particularly
                                 higher education. Defined as separate technologies such as voice (and telephony features),
                                 data (and productivity applications) and video that now share resources and interact with
                                 each other, synergistically creating new efficiencies, media convergence is rapidly changing
                                 the curriculum in universities all over the world. Likewise, it is changing the availability, or
                                 lack thereof, of jobs requiring this savvy technological skill.




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