Page 138 - DCAP303_MULTIMEDIA_SYSTEMS
P. 138

Multimedia Systems



                   notes         The animation industry in India is large and growing. Indian studios work on animation projects
                                 for both, the Indian market as well as for international markets in the US and Europe.
                                 8.1 principles of animation


                                 It all started after the 1930s when Walt Disney noticed that the level of animation was inadequate
                                 for some new story lines. Classes for his animators were set up under the instruction of Don
                                 Graham. Before those classes, the animations were made with little or no reference to nature.
                                 Out of these classes grew a new way of drawing moving human figures and animals, where the
                                 analysis of real action became important to the development of animation. After a while, each
                                 technique was named and they became known as the fundamental principles of animation that
                                 are listed below:
                                    1.  Timing
                                    2.  Ease In and Out (or Slow In and Out)

                                    3.  Arcs
                                    4.  Anticipation
                                    5.  Exaggeration
                                    6.  Squash and Stretch
                                    7.  Secondary Action
                                    8.  Follow Through and Overlapping Action
                                    9.  Straight Ahead Action and Pose-to-Pose Action
                                   10.  Staging
                                   11.  Appeal
                                   12.  Personality
                                 Simply memorizing these principles is not the point. No one will care whether or not you know
                                 this list. It is whether or not you truly understand and can utilize these ideas that matter. If you
                                 do, it will show automatically in your work.
                                 1. timing
                                 Timing is the essence of animation. The speed at which something moves gives a sense of what
                                 the object is, the weight of an object, and why it is moving. Something like an eye blink can be
                                 fast or slow. If it is fast, a character will seem alert and awake and if it is slow, the character may
                                 seem tired and lethargic.
                                 J. Lesseter’s example. Head that turns left and right.
                                    •  Head turns back and forth really slow: it may seem as if the character is stretching his neck
                                      (lots of in between frames).
                                    •  A bit faster it can be seen as saying “no” (a few in between frames).

                                    •  Really fast, and the character is reacting to getting hit by a baseball bat (almost none in
                                      between frames).

                                 2. ease in and out (or slow in and out)
                                 Ease in and out has to do with gradually causing an object to accelerate, or come to rest, from a
                                 pose. An object or limb may slow down as it approaches a pose (Ease In) or gradually start to
                                 move from rest (Ease Out).





        132                               LoveLy professionaL University
   133   134   135   136   137   138   139   140   141   142   143