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Unit 1: Multimedia



               •  At school where interactive software programs assist students in learning mathematics,   notes
                 science, and new languages.
               •  In shopping malls where interactive computer terminals, called kiosks, help us to design
                 greeting cards or to find out where specific stores are located.

             As you can see, the impact of multimedia technology on our daily lives is often more than
             we realize. The bottom line is that, if there is a need to inform, teach, or entertain multimedia
             technology can play a key role.
             Questions:

               1.  What is the main reason of developing multimedia technology?
               2.  How the multimedia has affected our daily life?


            self assessment
            Choose the correct answer:
               5.  The work not done by project manager is
                 (  a)  The design and management of a project
                 (  b)  Building a user-friendly interface
                 (  c)  Ensuring people skills

                 (  d)  Ensuring organizational skills
               6.  A multimedia writer is responsible for
                 (  a)  Creating characters, actions, point of view, and interactivity

                 (  b)  Writing proposals and test screens
                 (  c)  Scripting voice-overs and actors’ narrations
                 (  d)  All of these
               7.  Multimedia programmer is also called as software engineer.

                 (  a)  True                    (b)  False
               8.  From below list which is not the process of post production

                 (  a)  Distribution            (b)  Flowcharting
                 (  c)  Mastering               (d)  Duplication

            1.4 summary

               •  Multimedia is a woven combination of text, audio, video, images and animation.
               •  Multimedia systems finds a wide variety of applications in different areas such as education,
                 entertainment etc.
               •  The categories of multimedia are linear and non-linear.

               •  The main stages for multimedia application development are planning and costing,
                 designing and producing, testing and delivery.








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