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Unit 4: Image



                                    figure 4.11: resolution of image                              notes
















            This is not the whole story when it comes to representing bitmaps on physical devices because
            different devices have different colour depth capabilities.

            4.1.3 Colour Depth Conversion
            Very often it is necessary to represent a bitmap with one colour depth onto a device with different
            colour depth capabilities. Of course, if the destination device has better colour than the bitmap
            then there is no issue since the bitmap can be exactly represented. In the reverse situation where
            the destination has different and lower capabilities, then the bitmap has to be converted into
            something that gives the best possible representation.
            As an example, consider the problem of representing greyscale images on monochrome (black and
            white) devices. This is achieved by using a variable number of black and white pixels to represent a
            grey level. Fortunately the black and white device usually has much higher resolution than the bitmap
            so there are a number of pixels available to create the greyscale approximation. Consider a 75 DPI
            greyscale bitmap (See Figure 4.12) to be displayed on a 300 DPI black and white printer. There is a
            matrix of 4×4 black and white pixels that can be used to represent each greyscale pixel.
                                   figure 4.12: 75Dpi Greyscale Bitmap









            There are a number of techniques that can be used to form the corresponding arrangement of
            black and white pixels, one technique is called dithering. Even using dithering, there are lots of
            possible algorithms for deciding the dithered pixel arrangement. The following shows a grey
            level ramp (See Figure 4.13) with the corresponding black and white dithered examples (greatly
            enlarged) using pattern and diffusion dithering.

                                      figure 4.13: Grey Level ramp


















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