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Computer Graphics



                          Image morphing is a technique used to  bring about 2-D transitions between images. It is difficult to
                          correct image morphing manually due to its unnatural distortions.
                          The technique of morphing involves changing the shape of image over and over again into another
                          image. Morphing is generally used for visual effect purposes where a normal looking person can be
                          morphed into a cartoon character. Using simple morphing with 2-D images and with a basic knowledge
                          of after effects, it is possible to complete the task of morphing at a very fast pace.
                          Simple morphing happens due to the concurrent happening of three events such as:
                          1.  Morphing the shape of the  source image to the same shape to that of the final or  destination
                              image.
                          2.  Warping the final or destination image to the source image without distortion to retain the normal
                              shape.
                          3.  Changing due to distortion causes the destination image to become visible over the source images.
                          The following figure 13.14 depicts the various transformations that can be made on an image. The first
                          row of images  show the morphs made between two views of the same person. The  second rows of
                          images show the morphs between views of two different people. In both the rows, morphing captures
                          the change in facial pose between images I 0 and I 1. This image conveys a natural 3-D rotation.

                                                       Figure 13.14: Image Morphing

































                          Vertex Morphing
                          Vertex morphing is a process which allows deformation of a base mesh by using morph targets and
                          meshes,  with identical vertices but having  altered vertex positions to the base mesh. The vertex
                          morphing technique is used for bringing out facial  expressions on  3-D characters. As, the
                          transformation of the image  cannot be described due to the presence of bones on the face, vertex
                          morphing method is used.
                          Let us now analyze the working of vertex morphing as shown in figure 13.15. Vertex morphing works
                          on the principle of interpolation where the final vertex position between a base position and a target
                          position is defined in separate meshes known as morph targets.






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