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Computer Graphics



                          2.   Motion Tracking:  In the motion tracking technique, the  movements are made on the  camera.
                              While filming the 2-D/3-D, software  is  integrated with the CG elements  and merged  with the
                              original shot to generate a fine motion tracking process and get realistic and integrated visual
                              effects.
                          The figure 14.10 depicts motion tracking, where the CG elements are integrated with the original shot.

                                                       Figure 14.10: Motion Tracking















                          Source: http://www.malditochroma.com/services.html
                          3.   Stereoscopy: Stereoscopy is also known as stereoscopic or 3-D imaging. This technique is used to
                              create an illusion of depth in an image by presenting two separate offset images, one towards the
                              right and the other towards the left of the viewer’s eye. The two, 2-D off-set images are merged in
                              the brain to provide the depth of perception of 3-D image. A high level of precision involved in the
                              creation of the image provides images with the best visual impact. The Figure 14.11 depicts the
                              stereoscopic conversion from 2-D to 3-D.

                                               Figure 14.11:  2-D to 3-D Stereoscopic Conversion
















                          Source: http://www.malditochroma.com/services.html
                          The listed points are required to follow the strategies used in additional visual effects:
                          1.   To have the viewer wear eyeglasses to combine separate images from two offset sources.
                          2.   To have the viewer wear eyeglasses to filter offset images from a single source separated to each
                              eye.
                          3.   To have the light source split the images directionally into the viewer's eyes (no glasses required).











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