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Computer Graphics



                          The raster-scan display is based on a television technology. It is the most common type of graphics
                          monitor which employs a CRT. An electron beam is swept across the screen in a raster-scan system, one
                          row  at a time from top to bottom. The beam intensity is turned on  and off to create a pattern of
                          illuminated spots as the electron beam moves across each row.  The picture definition is stored in a
                          memory called the refresh buffer or frame buffer. A set of intensity values hold this memory area for all
                          the screen points. Then, the stored intensity values are retrieved from the refresh buffer and painted on
                          the screen one row at a time. The figure 3.5 displays a raster-scan system that displays an object as a set
                          of discrete points across each scan line.
                                                        Figure 3.5: A Raster-scan System






































                          Source: Computer Graphics, Donald Hearn, M. Pauline Baker, C version, Second Edition., Chapter 2-Overview of
                          Graphics Systems, Page 61.
                          A raster-scan system can store the intensity information for each screen point that makes it well suited
                          for the realistic display of scenes containing subtle shading and color patterns. A screen point is referred
                          to as a pixel or pel. Other examples of systems using raster-scan methods are TVs and printers.

                          The capability of the raster system depends on the intensity range for pixel positions. In a black-and-
                          white system, every screen point is either on or off. Therefore, only one bit per pixel is required to
                          control the intensity of screen positions. For a bi-level system, a bit value of 1 indicates that the electron
                          beam is to be turned on at that position, and a value of 0 indicates that the beam intensity is to be turned
                          off. In addition, bits are required when color and intensity variations can be displayed. Up to 24 bits per
                          pixel are included in high-quality systems, which can require several megabytes of storage for the frame
                          buffer, depending on the resolution of the system. One 3 MB (megabytes) of storage for the frame buffer
                          is required for a system with 24 bits per pixel and a screen resolution of 1024 x 1024. The frame buffer is
                          commonly called a bitmap for a black-and-white system with 1 bit per pixel, and the frame buffer is
                          often referred to as a pixmap for systems with multiple bits per pixel.
                          While some systems are designed for higher refresh rates, the refreshing on raster-scan displays are
                          carried out at the rate of 60 to 80 frames per second. The refresh rates are described in units of cycles per



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