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Sarabjit Kumar, Lovely Professional University  Unit 1: Fundamentals of Computer Graphics




                            Unit 1: Fundamentals of Computer Graphics




               CONTENTS
               Objectives
               Introduction
               1.1. Image Files
               1.2. Image Processing and User Interface
                  1.2.1 Image Processing

                  1.2.2 User Interface
               1.3. Overview of Image Representation
               1.4. Direct Coding
               1.5. Lookup Table
               1.6. Summary

               1.7. Keywords
               1.8. Self Assessment
               1.9. Review Questions
               1.10 Further Readings

               Objectives

               After studying this unit, you will be able to:
               •    Define image files
               •    Comprehend image processing and user interface
               •    Analyze overview of image representation
               •    Describe direct coding
               Introduction

               Computer graphics is a field of computer science, which deals with creation, representation and
               management of images on the computer screen. Computer graphics deals with the technological and
               theoretical aspects of computerized image synthesis. An image created by a computer can illustrate a
               simple scene as well as complex scenes.
                              A simple scene would be  the outline of a  triangle on an even background,  and a
                              complex scene would be a stunning dinosaur in a forest.


               It can be said that computer graphics is an immense field that includes almost any graphical aspect,
               such as generation of images.




                Did you know?   A Massachusetts Institute of Technology (MIT) student, Ivan Sutherland was the first
                             to  create  a computer graphic. Sutherland produced a computer drawing program
                             called Sketchpad in 1961. With the help of a light pen, the Sketchpad allowed one to
                             draw simple shapes on the computer screen, save them, and even retrieve them later.




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