Page 217 - DCAP504_Computer Graphics
P. 217
Computer Graphics
13.4 Summary
• Texture mapping is considered to be the most appropriate type of texturing.
• Texture mapping involves pasting the images on the surface of objects.
• The main goal of ray tracing is to determine the color of each light ray which hits the view
window before reaching the eye.
• Morphing is generally used to generate visual effects; thereby a normal looking person can be
morphed into a cartoon character by employing 2-D and After Effects 5.5.
• Forward mapping, maps the pixels from the source image onto the destination image at
appropriate places.
• Reverse mapping, maps each pixel in the destination image and samples an appropriate source
image.
• Vertex morphing works on the principle of interpolation, where the final vertex position between
the base position and the target position are defined in separate meshes.
13.5 Keywords
API: It is a set of rules and specifications that a software program must follow to be able to access the
services and resources of the other software program.
Beier/Neely line morphing: This method is used to warp the shape & cross-dissolve the colors
independently.
Bas-reliefs: It is a type of art, where the shapes are cut from the surrounding stone to make them stand,
slightly against a flat background.
Bizarre: Unusual situation.
Cuneiform: Writings related to ancient times (Babylonians and Persians). These characters are formed
by the arrangement of wedge-shaped elements.
Curvature Coloring: The regions with similar curvatures are colored with similar colors.
Deciphering: To discover the meaning of something written in a hidden manner.
GPU: Graphical or visual processing unit.
Pictograms: Pictograms are also known as pictographs. The meaning of objects is conveyed pictorially
based on their resemblance to the object.
Plotters: Plotters are printing devices used for printing vector graphics.
Pre-warping: It is the method used for solving problems related to warping.
Raking Lights: Moving light.
Reflectance: It is the ratio of the total amount of radiation of light that is reflected by a surface to the
total amount of radiation that is incident on a surface.
Rendering Time: Rendering is the process of generating an image from a model by using computer
graphics. The time used for the purpose of generation of the image is known as rendering time. The
Graphical Process Unit (GPU) is the built-in device that helps the Central Processing Unit (CPU) to
perform complex rendering.
Tactile Texture: Pleasant texture.
Warping: Warping is a process of digitally manipulating an image with the aim of distorting the image.
It can also be used to rectify image distortions for creative purposes known as morphing.
210 LOVELY PROFESSIONAL UNIVERSITY