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Computer Graphics
1 a
2. (a) Added (b) Scaling (c) 0 1
1
0 0
Sx
0 1 0
Sy
0 0 1
(d) [x y w] (e)
0 x d S x 0 1 0
3. (a) 0 y d (b) 0 y S (c) 1 1
1 0 dx cos θ − sin θ 0
0 1 dy sin θ cos θ 0
0 0 1 0 0 1
(d) (e)
6.9 Further Readings
Xu, J. (2009).Practical WPF Charts and Graphics. USA:Apress.
Vince, J.A. (2006). Mathematics for Computer Graphics. London: Springer-Verlag.
Foley, J.D. (2006). Computer graphics: Principles and practice, 2nd ed in C. USA:
Addison-Wesely Publishing Company, Inc.
http://www.willamette.edu/~gorr/classes/GeneralGraphics/Transforms/transforms2-
D.htm
http://www.ia.hiof.no/~borres/cgraph/math/twod/p-twod.html
http://en.wikipedia.org/wiki/Transformation_matrix
http://www.radiogirmit.com/
http://www.blancmange.info/notes/maths/vectors/homo/
http://www.geom.uiuc.edu/docs/reference/CRC-formulas/node15.html
http://mathworld.wolfram.com/AffineTransformation.html
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