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WAP & WML
Notes SGML: Standard Generalized Markup Language was modeled particularly for use on the World
Wide Web.
WBMP: Wireless Bitmap files are 1-bit graphics capable of displaying only black and white
pixels.
XML: It is the core language or rule-set for WML.
3.7 Review Questions
1. What are different editors and emulators available for WAP? Discuss their pros and cons.
2. What do you mean by Software Development Kit (SDK) in terms of WAP? What are
different SDKs available for WAP?
3. How do you convert images in WAP? Explain briefly.
4. Why do WAP application develops require emulators?
5. Explain what are some of the WAP software development kits?
6. Substantiate what is the mobile ADK? What are some of the authoring tools available for
WAP homepages?
7. The Nokia WAP Toolkit is a generic software tool that makes it easy for you to compose
and test your application software that will run on a Nokia WAP Server. Comment.
8. WAP application developers generally use WAP emulators to test their documents. Explain.
9. MobileDev is the first Wireless Development Environment (WDE) specifically for WAP
Internet applications. Discuss.
10. How are images added to documents in WAP? Explain with the proper example.
11. What are the WAP technologies which MobileDev supports? Explain briefly with example
Answers: Self Assessment
1. wireless 2. VoxML
3. <alt> 4. Openwave
5. complex 6. WAP
7. MIX 8. *.WML
9. SGML 10. World Wide Web
11. bitmaps (.wbmp) 12. WBMP
13. Gelon.net 14. de-facto
15. MobileDev
3.8 Further Readings
Books Demon Hougland, Essential WAP for Professional, 2001, Prentice Hall PTR.
Jennifer Niederst Robbins, Web Design in a Nutshell, 2006, O’Reilly.
McGraw Hill Professional, Wireless Messaging Demystified
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