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Unit 3: Representation of Knowledge




          judge engages in a natural language conversation with a human and a machine designed to  Notes
          generate performance indistinguishable from that of a human being. All participants are separated
          from one another. If the judge cannot reliably tell the machine from the human, the machine is
          said to have passed the test. The test does not check the ability to give the correct answer; it
          checks how closely the answer resembles typical human answers. The conversation is limited to
          a text-only channel such as a computer keyboard and screen so that the result is not dependent
          on the machine’s ability to render words into audio. The test was introduced by Alan Turing in
          his 1950 paper “Computing Machinery and Intelligence,” which opens with the words: “I propose
          to consider the question, ‘Can machines think?’” Since “thinking” is difficult to define, Turing
          chooses to “replace the question by another, which is closely related to it and is expressed in
          relatively unambiguous words.” Turing’s new question is: “Are there imaginable digital
          computers which would do well in the imitation game?” This question, Turing believed, is one
          that can actually be answered. In the remainder of the paper, he argued against all the major
          objections to the proposition that “machines can think”.
          Self Assessment


          State whether the following statements are true or false:
          7.   KQML, is a language and protocol for communication among software agents and
               knowledge-based systems.
          8.   The manipulations are the computational equivalent of reasoning.
          9.   The searching and matching operations consume least amount of computation time in AI
               systems.
          3.4 Knowledge Acquisition


          Knowledge acquisition is the process of extracting, structuring and organizing knowledge from
          one source, usually human experts, so it can be used in software such as an ES. This is often the
          major obstacle in building an Expert System (ES).
          There are three main topic areas central to knowledge acquisition that require consideration in
          all ES projects. Firstly, the domain must be evaluated to determine if the type of knowledge in
          the domain is suitable for an ES. Secondly, the source of expertise must be identified and evaluated
          to ensure that the specific level of knowledge required by the project is provided. Thirdly, if the
          major source of expertise is a person, the specific knowledge acquisition techniques and
          participants need to be identified. An ES attempts to replicate in software the reasoning/pattern-
          recognition abilities of human experts who are distinctive because of their particular knowledge
          and specialized intelligence. ES should be heuristic and readily distinguishable from algorithmic
          programs and databases. Further, ES should be based on expert knowledge, not just competent
          or skillful behavior.

          Domains

          Several domain features are frequently listed for consideration in determining whether an ES is
          appropriate for a particular problem domain. Several of these caveats relate directly to knowledge
          acquisition. Firstly, bona fide experts, people with generally acknowledge expertise in the
          domain, must exist. Secondly, there must be general consensus among experts about the accuracy
          of solutions in a domain. Thirdly, experts in the domain must be able to communicate the details
          of their problem solving methods. Fourthly, the domain should be narrow and well defined and
          solutions within the domain must not require common sense.




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