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Unit 3: Project Management




          Like any project, an IT project is a temporary endeavour (with a start date and an end date) to  Notes
          bring about a specific finalised goal.


                 Example: Several examples of IT projects include:
              Programming computer software, a mobile app, or video game
              Designing hardware architecture for a computer platform
              Web development for an online shopping site

              Data security on a social network or bank server
          Today, because information technology is such a fast-growing industry, even projects that are
          not exactly defined as “IT” (such as those in the construction or services  industries) are  not
          entirely separate from IT. For instance, a concert is not an IT project, but the featured band might
          advertise the event by creating a new website.



             Did u know?  As projects are often implemented as a means of achieving an organisation’s
             strategic plan, they are critical for the organisations growth.

          3.2.1 Project Variables

          Project Management tries to gain control over the following variables:
              Time: The amount of time required to complete the project. Typically it is broken down for
               analytical purposes into the time required to complete the components of the project. This is
               then further broken down into the time required to complete each task contributing to the
               completion of each component. Typically the thing over which technical people have the
               least control (anecdotally it seems as though the go-live date for software is defined more by
               sales and marketing than by need), but you can decide to deliver later to get what you want.

              Cost: Calculated from  the  time variable. Cost  to develop  an internal  project is  time
               multiplied by  the cost of the  team  members  involved. When hiring an  independent
               consultant for a project, cost will typically be determined by the consultant or  firm’s
               hourly rate multiplied by an estimated time to complete.
              Quality: The amount of time put into individual tasks determines the overall quality of
               the project. Some tasks may require a given amount of time to complete adequately, but
               given more time could be completed exceptionally. Over the course of a large project,
               quality can have a significant impact on time and cost (or vice versa).

              Scope: Requirements specified for the end result. The overall definition of what the project
               is supposed to accomplish, and a specific description of what the end result should be or
               accomplish. In simple terms, if you deliver less functionality, it will take you less time.
               The problem is that often the decision as to what not  to deliver  happens during the
               development process itself. This means that prioritisation of functionality from the outset
               is important. If half way through, you require to cut scope, but the only stuff you have left
               is the stuff your users simply must have, and you spent the last three months delivering
               things they’d only like to have, your options are limited. Priorities can change, but core
               functionality tends not too – concentrate on delivering that and you’ll make it easier for
               yourself in the long run.
              Risk: Potential points of failure. Most risks  or potential failures can  be overcome  or
               resolved, given enough time and resources. Making sure you have situations in which
               potential risks can be raised is important (a daily stand-up might be one). Periodically
               risks should be assessed, in terms of how likely they are to occur, and also in terms of how
               much damage they can create.


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