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Anil Sharma, Lovely Professional University Unit 14: Text and Graphics Output
Unit 14: Text and Graphics Output Notes
CONTENTS
Objectives
Introduction
14.1 Character Mode vs Graphic Mode
14.1.1 Character Mode
14.1.2 Graphic Mode
14.2 The Device Context
14.3 Text Output
14.4 WM_PAINT Message
14.5 Changing the Device Context
14.6 Device Context Settings
14.6.1 Setting and Retrieving the Device Context Brush Color Value
14.6.2 Setting the Pen or Brush Color
14.7 Graphics Output
14.7.1 Line and Shape Controls
14.7.2 The Image Box and the Picture Box
14.8 Animated Graphics
14.9 The Peek Message [] Loop
14.9.1 The GetMessage()
14.9.2 A New Function, PeekMessage()
14.10 Summary
14.11 Keywords
14.12 Review Questions
14.13 Further Readings
Objectives
After studying this unit, you will be able to:
Understand Character mode vs. Graphic Mode
Discuss the concept of Device Context
Discuss Text output and WM_PAINT message
Understand Graphics Output
Illustrate the concept of changing the device context
LOVELY PROFESSIONAL UNIVERSITY 217