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Windows Programming




                    Notes             Discuss Animated Graphics
                                      Understand the function of Peek Message [] Loop

                                   Introduction

                                   In this unit, you will understand various concepts related to text and graphics output such as
                                   Character mode vs. Graphic Mode, Device Context, Text output, WM_PAINT message, Graphics
                                   Output, Animated Graphics, etc.

                                   14.1 Character Mode vs. Graphic Mode


                                   14.1.1 Character  Mode

                                   Many video adapters support several different modes of resolution. All such modes are divided
                                   into two general categories: character mode (also called text mode) and graphics mode. In character
                                   mode, the display screen is treated as an array of blocks, each of which can hold one ASCII
                                   character. Of the two modes, character mode is much simpler. Programs that run in character
                                   mode generally run much faster than those that run in graphics mode, but they are limited in the
                                   variety of fonts and shapes they can display. Programs that run entirely in character mode are
                                   called character-based programs.

                                   14.1.2 Graphic  Mode

                                   In graphics mode, the display screen is treated as an array of pixels, with characters and other
                                   shapes formed by turning on combinations of pixels. Of the two modes, graphics mode is the
                                   more sophisticated. Programs that run in graphics mode can display an unlimited variety of
                                   shapes and fonts, whereas programs running in character mode are severely limited. Programs
                                   that run entirely in graphics mode are called graphics-based programs.


                                   Self Assessment

                                   Fill in the blanks:
                                   1.  Programs that run entirely in character mode are called ......................... programs.
                                   2.  In graphics mode, the display screen is treated as an array of ......................... .

                                   14.2 The Device Context


                                   A device context is a Windows data structure containing information about the drawing attributes
                                   of a device such as a display or a printer. All drawing calls are made through a device-context
                                   object, which encapsulates the Windows APIs for drawing lines, shapes, and text. Device contexts
                                   allow device-independent drawing in Windows. Device contexts  can be used to draw to the
                                   screen, to the printer, or to a metafile.
                                   CPaintDC objects encapsulate the common idiom of Windows, calling the BeginPaint function,
                                   then drawing in the device context, then calling the EndPaint function. The CPaintDC constructor
                                   calls BeginPaint for you, and the destructor calls EndPaint. The simplified process is to create
                                   the CDC object, draw, and destroy the CDC object. In the framework, much of even this process
                                   is automated.  In particular, your OnDraw  function is passed a CPaintDC already prepared
                                   (via OnPrepareDC), and you simply draw into it. It is destroyed by the framework and the





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