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Simulation and Modelling



                      Notes         arriving customers are distributed to the n channels. Therefore, the arrival rate to each channel
                                    is scaled down by a factor of n. As for converting a multiple channels queue to a single-channel
                                    queue, the arrival rate is multiplied by n due to the merging effect. The service rate remains
                                    unchanged for the conversions.




                                        Tasks   Analyze different examples for arrival and departure.


                                    Results

                                    Tables 7.3 and 7.4 show the simulation results. As observed in both tables, the server utilization
                                    remains fairly constant as the total workload does not changed. As for converting from a multiple-
                                    channels queue to a single-channel queue, Table 7.3 shows that the queue length is reduced by
                                    48%. More significantly, the wait probability is reduced from 0.68 to 0.35, and the average queue
                                    time is reduced from 106 seconds to 11 seconds. This implies that the probability that a customer
                                    coming to the McDonalds will have to wait for service is significantly reduced by half, and even
                                    if  the  customer  is  not  immediately  served  the  waiting  time  is  reduced  by  9  folds.
                                    As such, the change from a multiple-channels queue to single-channel will make a substantial
                                    improvement in the queuing performance.

                                                  Table  7.3: Comparison  of Queuing  Performance for  McDonalds


                                              Queue Type    Average Queue   Ave. Queue    Wait      Server
                                                               Length       Time (sec)   Probability   Utilization
                                           Multiple-channels    1.52         106.36       0.68       0.69
                                           (existing)
                                           Single-channel       0.78          10.86       0.35       0.68



                                    On the other hand, Table 7.4 shows that the average queue length, average queue time and the
                                    wait probability all become worse if the POSB is to convert its single channel queue to multiple-
                                    channels.

                                                    Table  7.4: Comparison of Queuing  Performance for  POSB

                                             Queue Type     Average Queue   Ave. Queue    Wait       Server
                                                               Length       Time (sec)   Probability   Utilization

                                          Single-channels       4.25         127.34        0.68       0.86
                                          (existing)
                                          Multiple-channels     5.91         883.63        0.87       0.84

                                    7.2 Rudiments of Queuing Theory


                                    As you know that a queue is a waiting for service. In general form of model of a queue, you
                                    assume that customers arrive randomly. There is only one service counter, which can serve only
                                    one customer at a time. The amount of time it takes to serve a customer also varies randomly. If
                                    the service counter is busy, arriving customers join the queue. From the queue the customers are
                                    served on a FCFS means first-come-first-served basis. As soon as a customer is served he gets out
                                    of the system like first-in-first-out system.


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