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Unit 13: Advanced Computer Graphics



               The following figure 13.3 depicts the view of a texture mapping a geometric model.

                                             Figure 13.3: Texture Mapping
























               Source: http://www.cs.kent.edu/~farrell/cg05/lectures/cg22.pdf
               2.   Environmental or Reflection Mapping: Environmental or reflection mapping uses a picture from
                    the environment in order to texture the maps. It also enables  you to simulate high specific
                    surfaces.

                                           Figure 13.4: Environment Mapping























               Source: http://www.cs.kent.edu/~farrell/cg05/lectures/cg22.pdf
                   Environmental mapping is a technique used to approximate the appearance of reflective surfaces
                   by a pre-computed texture image.  There are several methods used to store the surrounding
                   environment. They are:
                    (a)  Sphere Mapping Technique:  In sphere mapping technique the single texture contains the
                        image of the surroundings as reflected on a mirror ball. This method is surpassed by the cube
                        mapping technique.
                    (b)  Cube Mapping Technique: In cube mapping technique the environment is projected onto six
                        faces of a cube. These projections are then stored as six square textures and are unfolded into



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