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Computer Graphics



                          The following figure 13.9 depicts the setup for ray tracing and is explained by considering the analogy
                          of a camera, an eye and the view window.

                                                          Figure 13.9: Ray Tracing































                          In graphics, the viewpoint is called the eye or the camera. A camera requires a film on which the scene
                          will be projected. In graphics, the scene is drawn on the view window. In a camera the film is placed
                          behind the aperture or focal point while in graphics the view window lies in front of the focal point.
                          The light ray causes a color of each point on real film when passing through the aperture and hits the
                          aperture. In computer graphics, a simulated light ray causes each pixel of the final image to hit the view
                          window on its path towards the eye. The main intention is to find the color of each point which lies on
                          the view window. The view window is divided into many small squares. Each of these squares
                          corresponds to one pixel in the final image.

                                      When you intend to create an image with resolution of 640x400 then the view window
                                      would be divided into a  grid of 640  squares across and 400 square down. The
                                      challenging task lies in assigning a color to each of these squares and this is done by ray
                                      tracing

                          Let us now discuss about the working principle of ray tracing.
                          Ray tracing adapts the simulated path taken by the light rays that travel both forwards and backwards.
                          The main goal is to determine the color of each light ray which hits the view window before reaching
                          the eye.
                          Ray tracing starts from the origin of light source and travels to its destination .i.e. to the eye as shown in
                          figure 13.10. When you consider tracing one ray with one light and one object such as a ball then you
                          start from the light bulb and shoot the number of rays required from the bulb. The direction of each ray
                          is decided. It was found that rays traveled in different directions some of them hit directly and others
                          bounced back to reach the eye while the rest never reached the eye. A considerable amount of time was
                          wasted during this course.










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