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Unit 13: Advanced Computer Graphics



               The following figure in 13.8 gives a better  understanding about  the view of  the cube after applying
               LSCM.

                                        Figure 13.8: View of Cube-Least Squares
                                               Conformal Map (LCSM)































               Source: http://www.blender.org/development/release-logs/blender-234/uv-unwrapping/
               It is difficult to unwrap a mesh as one group of faces. Therefore, the mesh is cut into multiple groups of
               faces. The LCSM unwrapping unwraps the faces separately when the seams divide the selective faces
               into multiple face groups and then position these faces in the UV editor to avoid overlapping of face
               groups.
               Select -> Select Linked UVs (L Key) (All the linked faces are selected when the seams do not divide
               them). Thus face groups are selected by selecting one face of the group and by using the Select Linked.
               13.2   Ray Tracing

               Ray tracing is a technique for the three-dimensional graphics which use complex light interactions. This
               technique will enable you to create pictures with mirrors, transparent surfaces, and shadows. The
               concept of ray tracing is based on reflection and refraction of rays that follow an iterative process.
               Ray tracing is  a  simple yet powerful  3-D  graphics method. It is easy to understand and implement
               without getting into the intricacies of mathematics. A very few basics of mathematics like vectors, dot
               products, and cross products are generally considered for ray tracing.
               Let us now analyze ray tracing with the help of figure 10.9 which has the eye, view window, and world.

                           Before creating any kind of computer graphics ensure that you have a list of objects
                           which you want your software to render. These objects are part of the scene or world.








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