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Visual Merchandising                                     Pavitar Parkash Singh, Lovely Professional University




                    Notes                              Unit 14: Experiential Retail


                                     CONTENTS
                                     Objectives
                                     Introduction

                                     14.1 Brand Experience – Brand-centric to Customer-centric
                                          14.1.1  Brand-centric to Customer-centric
                                     14.2 Experience Design – Beyond Visual Merchandising

                                     14.3 Generation C — The Changing Consumer
                                     14.4 The Magic of Augmented and Mixed Realities
                                     14.5 Experiential Retail – The New Retail Scenario
                                     14.6 Summary
                                     14.7 Keywords

                                     14.8 Review Questions
                                     14.9 Further Readings

                                   Objectives

                                   After studying this unit, you will be able to:

                                      Describe the Brand Experience—Brand-centric to Customer-centric
                                      Discuss the Experience Design—Beyond Visual Merchandising
                                      Discuss about the Generation C—the Changing Consumer
                                      Explain the Magic of Augmented and Mixed Realities

                                      Describe the Experiential Retail—the New Retail Scenario

                                   Introduction

                                   People will forget what you said, people will forget what you did, but people will not forget
                                   how you made them feel.

                                   A brand is a collection of perceptions in the mind of the consumer. Brand is the “name, term,
                                   design, symbol, or any other feature that identifies one seller’s good or service as distinct from
                                   those of other sellers.” The best experiences are inspired by great stories. The Brand Experience
                                   can help your brand be there in a real space. It also supports in making real connections with real
                                   people.

                                          Example: Coca Cola which belongs to the Coca-Cola Company.

                                   A brand is the most valuable fixed asset of a Corporation.
                                   In this unit, we will study about brand experience—brand-centric to customer-centric, experience
                                   design—beyond visual merchandising, generation C—the  changing consumer.  We will also
                                   study the magic of augmented and mixed realities, experiential retail—the new retail scenario.




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