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Unit 9: Translation



               3.  How the 4×4 matrix does implements a frame?                                    Notes
               4.  What is the process of translating addresses?
               5.  Explain the translation of virtual addresses.

               6.  Discuses the inverse of a translation.
               7.  Differences between matrix and vector.

            Answers for Self Assessment Questions

               1.  (b)    2.  (c)       3.  (b)      4.   (c)       5.   (b)

               6.  simplest transformation   7.  Object   8.   the matrix.
               9.  Computer graphics processor      10.   single frame.
               11.  (a)   12.  (b)     13.  (d)     14.   (a)      15.   (b)
            9.10 Further Readings



                          Computer Graphics, C Version, by Hearn

                          Computer Graphics: Principles & Practice In. C, by Foley


                          http://books.google.co.in/books?id=dvrTIelDhJUC&printsec=frontcover
                          &dq=translation+in+computer+graphics+in+c&source=bl&ots=NE1jThlVl
                          r&sig=i9ehKHHCQWKGZPnINDbdZ_Oe1kw&hl=en&sa=X&ei=KtAPUL6
                          tLMjirAeRu4CICQ&ved=0CDAQ6AEwAA#v=onepage&q=translation%20
                          in%20computer%20graphics%20in%20c&f=false







































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