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Unit 9: Translation
3. How the 4×4 matrix does implements a frame? Notes
4. What is the process of translating addresses?
5. Explain the translation of virtual addresses.
6. Discuses the inverse of a translation.
7. Differences between matrix and vector.
Answers for Self Assessment Questions
1. (b) 2. (c) 3. (b) 4. (c) 5. (b)
6. simplest transformation 7. Object 8. the matrix.
9. Computer graphics processor 10. single frame.
11. (a) 12. (b) 13. (d) 14. (a) 15. (b)
9.10 Further Readings
Computer Graphics, C Version, by Hearn
Computer Graphics: Principles & Practice In. C, by Foley
http://books.google.co.in/books?id=dvrTIelDhJUC&printsec=frontcover
&dq=translation+in+computer+graphics+in+c&source=bl&ots=NE1jThlVl
r&sig=i9ehKHHCQWKGZPnINDbdZ_Oe1kw&hl=en&sa=X&ei=KtAPUL6
tLMjirAeRu4CICQ&ved=0CDAQ6AEwAA#v=onepage&q=translation%20
in%20computer%20graphics%20in%20c&f=false
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