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Planning and Managing IT Infrastructure




                   Notes          5.   In mobile commerce, service quality primarily depends on .................................. resources
                                       and capabilities.

                                  9.3 M-Commerce Applications


                                  The general m-commerce applications are:
                                  Mobile Ticketing


                                  Tickets can be sent to mobile phones using a variety of technologies. Users are then able to use
                                  their tickets immediately by presenting their phones at the venue.
                                  Tickets can be booked and cancelled on the mobile with the help of simple application downloads
                                  or by accessing WAP portals of various Travel agents or direct service providers. Mobile ticketing
                                  will not only streamline unexpected metropolitan traffic surges, but also help users remotely
                                  secure parking spots (even while in their vehicles) and greatly facilitate mass surveillance at
                                  transport hubs.


                                         Example: Tickets can be booked on mobile for airports, ballparks, train stations, etc.

                                  Mobile Vouchers, Coupons and Loyalty Cards

                                  Mobile ticketing technology can also be used for the distribution of vouchers, coupons and
                                  loyalty cards. The voucher, coupon, or loyalty card is represented by a virtual token that is sent
                                  to the mobile phone. Presenting a mobile phone with one of these tokens at the point of sale
                                  allows the customer to receive the same benefits as another customer who has a loyalty card or
                                  other paper coupon/voucher. Mobile delivery enables:

                                       economy of scale
                                       quicker and easier delivery
                                       effective target marketing
                                       privacy-friendly data mining on consumer behaviour
                                       environment-friendly and resources-saving efficacy

                                       Content purchase and delivery
                                  Currently, mobile content purchase and delivery mainly consists of the sale of ring-tones,
                                  wallpapers, and games for mobile phones. The convergence of mobile phones, mp3 players and
                                  video players into a single device will result in an increase in the purchase and delivery of full-
                                  length music tracks and video. Download speeds, if increased to 4G levels, will make it possible
                                  to buy a movie on a mobile device in a couple of seconds, while on the go.

                                  Location-based Services

                                  Unlike a home PC, the location of the mobile phone user is an important piece of information
                                  used during mobile commerce transactions.


                                         Example: Knowing the location of the user allows for location based services such as:

                                       local maps
                                       local offers



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