Page 198 - DCAP504_Computer Graphics
P. 198

Yadwinder Singh, Lovely Professional University     Unit 13: Advanced Computer Graphics




                                Unit 13: Advanced Computer Graphics


               CONTENTS
               Objectives
               Introduction

               13.1 Texturing
               13.2 Ray Tracing
               13.3 Morphing
               13.4 Summary
               13.5 Keywords
               13.6 Self Assessment

               13.7 Review Questions
               13.8 Further Readings

               Objectives
               After studying this unit, you will be able to:

               •    Define texturing
               •    Analyze ray tracing
               •    Visualize morphing
               Introduction

               The advent of computers led to the emergence of computer graphics. Initially, computer graphics were
               displayed on hardcopy plotters and cathode ray tube (CRT) screens. However; today, computer
               graphics is more interactive in nature when compared to the past.

               Computer graphics is also defined as a process of creating and manipulating images with the use of
               computers. To work with computer graphics, it would be advantageous if you have knowledge and
               understanding of specific hardware, file formats, and Application Programming Interfaces (APIs).
               Computer graphics involves the procedure of creation and storage of manipulated models of images.
               These manipulated models are generated from diverse fields of physics, mathematics, engineering and
               conceptual architectural structures.
               In advanced computer graphics, the introduction of raster graphics as a built in feature in the personal
               computers popularized the use of bitmap graphics for user computer interactions. A bitmap is
               represented by ‘zeros’ and ‘ones’ of a rectangular array of points known as pixel or pels.




                Did you know?   Pixel is the short form of picture elements.

               13.1   Texturing

               Texture is the way how things look. One can see many types of textures of various things around them.
               Textures can be rough, smooth, soft, and uneven. A cotton ball has a soft texture while sand has a rough
               texture. Generally, textures are used by artists. They make smooth and flat pictures using water paints.
               By using thick layers of paint, an uneven texture can be obtained.





                                        LOVELY PROFESSIONAL UNIVERSITY                          191
   193   194   195   196   197   198   199   200   201   202   203