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Simulation and Modelling



                      Notes         In the case of the empirical examples sketched above, the case is even simpler. Our model of a
                                    lake and its socioeconomic environment was based on observation, but it would still contain a
                                    number of terms which can only be used within a theory of, say, ecological consciousness:
                                    There would be some link between the state of the lake (its smell or colour) and the state of
                                    ecological consciousness of a particular person living near the lake (something like “the worse
                                    the water smells, the more am I willing to protect the lake from sewage”) and the action this
                                    person takes, and we could only observe the direct link between the observable smell of the lake
                                    and the observable actions taken, so the two “internal” links (as functions with their numerical
                                    coefficients, or as fuzzy rules with their membership functions) would remain theroetical with
                                    respect to such a theory — but the computer programme used for this simulation would still be
                                    a full model of this theory, because it would contain a function or rule representing this link, and
                                    that part of  the simulation output which could be compared to empirical observational data
                                    would be the partial potential model of the theory.

                                    Stakeholders, however, might find that the T-theoretical links between the observable state of
                                    the lake  and the  observable actions  on  one  hand  and  the T-theoretical  state  of ecological
                                    consciousness comply with what they think how ecological consciousness (if ever such a thing
                                    exists) works. And this could  be the special value  simulation  could  have  in  participatory
                                    modelling approaches (cf. the last few paragraphs of El hadouaj et al. 2001).
                                    12.3 Analysis for the Design of Simulation Experiments


                                    The traditional (important) methods to design statistical experiments, but rather techniques
                                    that can be used, before a simulation is conducted, to estimate the computational effort  required
                                    to obtaindesired statistical precision for contemplated simulation estimators. In doing so, we
                                    represent computational effort by simulation time, and that in turn by either the number of
                                    replicationsor the run length within a single simulation run. We assume that the quantities of
                                    interest will be estimated by sample means. In great generality, the required length of a single
                                    simulation run can be determined by computing the asymptotic variance and the asymptotic
                                    bias of thesample means. Existing theory supports this step for a sample mean of a function of
                                    a Markovprocess. We would prefer to do the calculations directly for the intended simulation
                                    model, but that usually is prevented by model complexity. Thus, as a first step, we usually
                                    approximatethe original model by a related Markovian model that is easier to analyze. For
                                    example,relatively simple diffusion-process approximations to estimate required simulation
                                    run lengthsfor queueing models  can often  be obtained by heavy-traffic  stochastic-process
                                    limits.

                                    Simulations are controlled experiments. Before we can run a simulation program and analyze the
                                    output, we need to choose a simulation model and decide what output to collect; i.e., we need to
                                    design the simulation experiment. Since (stochastic) simulations require statistical  analysis of
                                    the output, it is often appropriate to consider the perspective of experimental design.


                                         Example: As in Cochran and Cox (1992), Montgomery (2000) and Wu and Hamada (2000).
                                    Simulations are also  explorations.  We usually conduct simulations because we want to learn
                                    more about a complex system we inadequately understand. To head in the right direction, we
                                    should have some well-defined goals and questions when we start, but we should expect to
                                    develop new goals and questions as we go along. When we think about experimental design, we
                                    should observe that  the time  scale for computer simulation experiments tends  to be  much
                                    shorter than the time scale for the agricultural and medical experiments that led to the theory of
                                    experimental design. With the steadily increasing power of computers, computer simulation
                                    has become a relatively rapid process. After doing one simulation, we can quickly revise it and
                                    conduct others. Therefore, it is almost always best to think of simulation as an iterative process:



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