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Training and Development System




                    Notes         Infrastructure: After designing the programme structure, the training managers have to create
                                  the E-learning infrastructure like computers, broad band connectivity, video conferencing and
                                  other devices. The other functionaries like finance managers, facilities managers and technology
                                  managers have to be involved at this stage because of the costs to be incurred, facilities to be
                                  developed and specifications  to be  determined. Simultaneously,  decisions have  to be  made
                                  about the programmes to be developed in-house and those which are required to be purchased.
                                  The general rule at this stage is ‘buy the generic programmes like training on MS Office and
                                  develop specific programmes like product features of the company’. But in-house development
                                  of programmes also depends upon availability of expertise within the organization.
                                  Launching: Once all the development work  is  completed it  is now time  for launching  the
                                  programme. Always  start with  pilot programmes to test  the suitability and understand  the
                                  bottlenecks, if any. Once the programmes pass through successfully at the pilot stage the full
                                  scale programmes can be launched. Remember to include employees from the top first if the
                                  programmes have got  to be  made popular among lower  rung employees. There would  be
                                  initial resistance by many of the employees to learn by interacting with machines. After some
                                  time the employees start liking it. But for continuity, e-learning outcomes should be appropriately
                                  recognised and be linked to career  progression. Keep measuring the  periodical progress of
                                  learners and finally evaluate the programme outcomes against the programme goals.

                                  Advantages

                                      Reduced cost and saved revenues: This is the single most influential factor in adopting
                                       e-learning. The elimination of costs associated  with instructor’s salaries, meeting  room
                                       rentals, and student travel, lodging, and meals are directly quantifiable. The reduction of
                                       time spent away from the job by employees may be the most positive offshoot.

                                      Learning times can be reduced, an average of 40 to 60%, as found by Hall (1997).
                                      Increased retention and application to the job averages an increase of 25% over traditional
                                       methods, according to an independent study by Fletcher (1991).

                                      Consistent delivery of content is possible with the asynchronous, self-paced e-learning.
                                      Expert knowledge is communicated, but more importantly captured, with good e-learning
                                       and knowledge management systems.

                                      On-demand availability enables students to complete training conveniently at off-hours
                                       or from home.
                                      Self-pacing for slow or quick learners reduces stress and increases satisfaction.

                                      Interactivity engages users, pushing them rather than pulling them through training.
                                      Confidence that  refresher or  quick reference materials are available reduces burden  of
                                       responsibility of mastery.

                                  11.1.4 Developing Effective Online Learning

                                  1.   Have a clear objective.

                                  2.   Carefully plan and prepare the audiovisuals to achieve the learning objective.
                                  3.   Build in  interactivity  to  keep  the  participants interested and  periodically test  their
                                       comprehension level.

                                  4.   Encourage hands-on practice: Wherever possible, incorporate a lab exercise to consolidate
                                       learning.




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