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Visual Merchandising




                    Notes


                                     Lab Exercise   Go to  website  http://turbulence.org/mixed_realities/  and collect  more
                                     information on mixed realities.

                                   Self Assessment

                                   State whether the following statements are true or false:

                                   14.  Augmented  Reality  (AR) is  a live,  direct  or  indirect,  view of a  physical,  real-world
                                       environment whose elements are augmented by computer-generated sensory input such
                                       as sound, video, graphics or GPS data.

                                   15.  Mixed Reality (MR) (encompassing both augmented reality and augmented virtuality)
                                       refers  to the merging of  real and  virtual worlds  to produce new environments  and
                                       visualisations where physical and digital objects coexist and interact in real time.
                                   16.  Technology functions by minimising one’s current perception of reality.
                                   17.  By contrast, virtual reality replaces the real world with a simulated one.
                                   18.  Augmentation is conventionally in real-time and in semantic context with environmental
                                       elements, such as sports scores on TV during a match.

                                   14.5 Experiential Retail – The New Retail Scenario

                                   Service Branding is the often overlooked aspect of what makes a good Retail Brand an experience.
                                   If you separate the design of the logo, shop, merchandising, advertising and point of sale what
                                   is left for a business to do or use to differentiate or compete? The answer: service. Yes, whether
                                   it is via staff (Customer care/service) or Self-service (automation, or DIY) – it is the process of
                                   helping to turn shoppers into paying customers. The secret of ‘service’ is for it to be synchronised
                                   with what the Brand offers, or promises. If the brand promises to be helpful, so too must the
                                   service – whether through people or automation. The constituent parts of a ‘service’ offer are
                                   identified by the ‘customer journey’ (or rather, the process and mindset by which a shopper or
                                   prospect engages with a brand, or in a store experience). The parts include signage, online or in-
                                   store navigation, the role of staff (are they there to help, to inform, to sell or to transact?) plus the
                                   various sensory elements of branding including lighting, music, aroma, visuals, interactivity
                                   and convenience.
                                   Service is most often associated with Store Staff – how helpful were they? How friendly were
                                   they? How knowledgeable about the products on sale, or services offered were they? How easy,
                                   fast, simple or clear was the ‘experience’ of transitioning from ‘shopper’ to ‘buyer’. Branding
                                   starts with awareness and a promise and then through experience translates into preference and
                                   decision-making.  A ‘sale’ begins long  before the  actual  transaction itself. People  convince
                                   themselves and look for Brands to help them make their decisions, or support their decisions.
                                   All purchases are led by emotions, because as humans we process information and stimulus
                                   through our senses which are ‘hard wired’ to our brains.
                                   And, retailing is all about entertainment. As we move beyond the search for basics (food, air,
                                   water, fire, security) we look for ways and means to self-actualise. We ‘shop’ to inform, entertain
                                   and to create our identity. Shopping is as much as about socialisation as it is about function.
                                   Brands that offer this and are able to help their target customers connect with the identity they
                                   aspire to are successful. They offer products and services which attract, support and deliver on
                                   what they promise. Service is critical to this, because it is the most often justified reason for why
                                   we do or do not ‘like’ stores, restaurants, hotels, airlines or companies. When you shop you are



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